Dolphin

This streamlined, fish-like mammal has sparkling eyes over a smiling mouth filled with hundreds of teeth.
 

Dolphin (CR 1/2)

Medium Animal
Alignment: Neutral
Initiative: +2
Senses: Blindsight 120 feet, Low-Light Vision; Perception +9
  Speed: Swim 80 feet
Space: 5 feet
 

Defense

Armor Class: 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
Hit Points: 11 (2d8+2)
Saving Throws: Fort +4, Ref +5, Will +1
 

Offense

Melee: slam +3 (1d4+1)
Reach: 5 feet
 

Statistics

StrDexConIntWisCha
12 (+1) 15 (+2) 13 (+1) 2 (-4) 13 (+1) 6 (-2)
Base Attack Bonus: +1
CMB +2
CMD 14
  Feats: Weapon Finesse
  Skills: Perception +9, Swim +13 Languages:
  Special Qualities: Hold Breath

 

Special Abilities

Hold Breath (Ex)

A dolphin can hold its breath for a number of minutes equal to 6 times its Constitution score before it risks drowning.
 

Ecology

Environment: Any Oceans
Organization: solitary, pair, or pod (3-18)
Treasure: none

  Dolphins are social predators that hunt shallow seas and rivers in large family groups called pods. Sailors are fond of dolphins and frequently tell tales of dolphins saving drowning fishermen or killing sharks with blows from their powerful snouts.
  Dolphin Companions Starting Statistics: Size Medium; Speed swim 80 ft.; AC +1 natural armor; Attack slam (1d4 Ability Scores Str 12, Dex 15, Con 13, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, hold breath.
  4th-Level Advancement: Ability Scores Str +2, Dex +2, Con +2; Special Qualities blindsight 120 ft.