Dolphin
This streamlined, fish-like mammal has sparkling eyes over a smiling mouth filled with hundreds of teeth.
Dolphin (CR 1/2)
Medium AnimalAlignment: Neutral
Initiative: +2
Senses: Blindsight 120 feet, Low-Light Vision; Perception +9
Speed: Swim 80 feet
Space: 5 feet
Defense
Armor Class: 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)Hit Points: 11 (2d8+2)
Saving Throws: Fort +4, Ref +5, Will +1
Offense
Melee: slam +3 (1d4+1)Reach: 5 feet
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 2 (-4) | 13 (+1) | 6 (-2) |
CMB +2
CMD 14
Feats: Weapon Finesse
Skills: Perception +9, Swim +13
- Racial Modifiers: +4 Perception
Special Qualities: Hold Breath
Special Abilities
Hold Breath (Ex)
A dolphin can hold its breath for a number of minutes equal to 6 times its Constitution score before it risks drowning.Ecology
Environment: Any OceansOrganization: solitary, pair, or pod (3-18)
Treasure: none
Dolphins are social predators that hunt shallow seas and rivers in large family groups called pods. Sailors are fond of dolphins and frequently tell tales of dolphins saving drowning fishermen or killing sharks with blows from their powerful snouts.
Dolphin Companions Starting Statistics: Size Medium; Speed swim 80 ft.; AC +1 natural armor; Attack slam (1d4 Ability Scores Str 12, Dex 15, Con 13, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, hold breath.
4th-Level Advancement: Ability Scores Str +2, Dex +2, Con +2; Special Qualities blindsight 120 ft.