Doombat Bat

This creature appears as a giant black bat with glowing yellow eyes.
 

Doombat Bat (CR 4)

Large Magical Beast
Alignment: Neutral Evil
Initiative: +5
Senses: Blindsense 60 feet, darvkvision 60 feet, Low-Light Vision; Perception +14
  Speed: 10 feet, Fly 50 feet (good)
Space: 10 feet
 

Defense

Armor Class: 17, touch 14, flat-footed 12 (+5 Dex, +3 natural, -1 size)
Hit Points: 42 (5d10+15)
Saving Throws: Fort +7, Ref +9, Will +2
 

Offense

Melee: bite +7 (2d6+3), tail lash +2 (1d6+1)
Reach: 5 feet (10 feet with tail)
  Special Attacks: shriek, yip
 

Statistics

StrDexConIntWisCha
17 (+3) 21 (+5) 17 (+3) 2 (-4) 12 (+1) 6 (-2)
Base Attack Bonus: +5
CMB +9
CMD 24
  Feats: Stealthy, Skill Focus (Perception, Stealth)
  Skills: Escape Artist +7, Fly +11, Perception +14, Stealth +10
  • Racial Modifiers: +4 Perception when using blindsense
Languages:
 

Special Abilities

Shriek (Ex)

A doombat can emit a piercing shriek every 1d4 rounds. All creatures that can hear the doombat's shriek (except other doombats) within a 100-ft. radius must succeed on a DC 15 Will save or become shaken for 1d4+1 rounds. Successive shrieks do not stack with each other but do extend the duration of the effect. A creature that successfully saves is immune to the same doombat's shriek for 24 hours. The save DC is Constitution-based.

Yip (Ex)

A doombat yips constantly while in combat. The noise interferes with an opponent's ability to focus on difficult tasks. Spellcasters within 100 ft. of a yipping doombat must succeed on a concentration check (DC 15 + spell's level) anytime they attempt to cast a spell. The effect of several doombats yipping at once is not cumulative.
 

Ecology

Environment: Underground
Organization: solitary or colony (2-5)
Treasure: none

  The doombat is a nocturnal hunter that desires living flesh to sustain it. The approach of a doombat can be heard long before the creature arrives on the scene, the yipping growing louder as the doombat draws closer. The doombat has a 10-ft. wingspan, though specimens with wingspans reaching 25 feet have been reported.
  Doombats attack any living thing they encounter. They enter melee and attack with their vicious bite and tail slash, yipping for the duration of the fight.
  Credit The Doombat originally appeared in the First Edition Fiend Folio (© TSR/Wizards of the Coast, 1981) and is used by permission.
  Copyright Notice Author Scott Greene, based on original material by Julian Lawrence.

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