Dracolisk
This six-legged dragon flaps its massive wings as it lowers its head to glare with hideous glowing eyes.
Dracolisk (CR 7)
Half-black dragon basiliskMedium Dragon
Alignment: Neutral
Initiative: -1
Senses: Darkvision 60 feet, Low-Light Vision; Perception +14
Speed: 20 feet, Fly 40 feet (average)
Space: 5 feet
Defense
Armor Class: 21, touch 9, flat-footed 21 (-1 Dex, +12 natural)Hit Points: 73 (7d10+35)
Saving Throws: Fort +12, Ref +4, Will +5
Immunity: acid, sleep, paralysis
Offense
Melee: bite +14 (1d8+7), 2 claws +14 (1d4+7)Reach: 5 feet
Special Attacks: Breath Weapon (60-foot line of acid, 7d6 acid damage, Reflex DC 18 half ), gaze (DC 18, see page 29)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
24 (+7) | 8 (-1) | 21 (+5) | 4 (-3) | 13 (+1) | 13 (+1) |
CMB +14
CMD 23 (31 vs. Trip)
Feats: Blind-Fight, Great Fortitude, Iron Will, Skill Focus (Perception)
Skills: Fly +9, Perception +14, Stealth +13
- Racial Modifiers: +4 Stealth
Special Abilities
NONEEcology
Environment: Temperate Marshes or UndergroundOrganization: solitary or pair
Treasure: standard
Half-dragons are only rarely the result of dragons mating with other creatures-most are the result of strange magical experiments. In most cases, a successful creation breeds true with others of its kind, as with the dreaded dracolisk.
Creating a Half-Dragon
"Half-dragon" is an inherited or acquired template that can be added to any living, corporeal creature (referred to hereafter as the base creature). A half-dragon retains all the base creature's statistics and special abilities except as noted here.
CR: Same as the base creature + 2 (minimum 3).
Type: Creature type changes to dragon. Do not recalculate HD, BAB, or saves.
Armor Class: Nat. armor improves by +4.
Special Qualities and Defenses: A half-dragon gains darkvision 60 feet; low-light vision; and immunity to sleep, paralysis, and energy of the same type as its breath weapon.
Speed: A half-dragon has wings. Unless the base creature has a better fly speed, the half-dragon can fly at twice the creature's base land speed (average maneuverability).
Melee: A half-dragon has two claw attacks and a bite attack. If the base creature can use manufactured weapons, the half-dragon can as well. A new claw or bite attack deals damage as appropriate for the half-dragon's size (see "Natural Attacks" on pages 301-302).
Special Abilities: A half-dragon retains all the special attacks of the base creature and gains a breath weapon usable once per day based on the dragon variety (see below). The breath weapon deals 1d6 hit points of damage per racial HD possessed by the half-dragon (Ref lex half; DC 10 + 1/2 creature's racial HD + creature's Con modifier).
Dragon Variety Breath Weapon Black or copper 60-foot line of acid Brass 60-foot line of fire Blue or bronze 60-foot line of electricity Gold or red 30-foot cone of fire Green 30-foot cone of acid Silver or white 30-foot cone of cold
Abilities: Increase from the base creature as follows: Str +8, Con +6, Int +2, Cha +2.
Skills: A half-dragon with racial Hit Dice has skill points per racial Hit Die equal to 6 + its Intelligence modifier. Racial class skills are unchanged from the base creature's.