Dragon Horse

The glossy alabaster coat of this noble horse ripples with muscles, while its hooves shimmer with pale blue energy.
 

Dragon Horse (CR 9)

Large Magical Beast (Air)
Alignment: Neutral Good
Initiative: +7
Senses: Darkvision 120 feet, know alignment, Low-Light Vision; Perception +17
  Speed: 60 feet, Fly 120 feet (good)
Space: 5 feet
 

Defense

Armor Class: 23, touch 13, flat-footed 19 (+3 Dex, +1 dodge, +10 natural, -1 size)
Hit Points: 105 (10d10+50)
Saving Throws: Fort +12, Ref +10, Will +9
 

Offense

Melee: 2 hooves +16 (2d6+7 plus 1d6 electricity)
Reach: 5 feet
  Special Attacks: breath weapons, flying charge Space 10 ft.; Reach 10 ft.
 

Statistics

StrDexConIntWisCha
24 (+7) 17 (+3) 21 (+5) 16 (+3) 18 (+4) 21 (+5)
Base Attack Bonus: +10
CMB +18
CMD 32 (36 vs. Trip)
  Feats: Dodge, Fly-by Attack, Improved Initiative, Iron Will
  Skills: Fly +18, Knowledge (planes) +13, Perception +17, Sense Motive +14, Survival +14
  Languages: Auran, Common, Draconic; telepathy 100 ft.
  Special Qualities: shift planes

 

Special Abilities

Breath Weapons (Su)

As a standard action, a dragon horse can breathe out a 30-foot cone of mist. This mist either deals 10d6 points of cold damage (DC 20 Reflex half ), creates a region of fog in the area that lasts for 1 minute (similar to that created by a fog cloud spell), or creates a blast of severe wind (see Pathfinder RPG Core Rulebook 439) in the area. The dragon horse may use this breath weapon once every 1d4 rounds. The save DC is Constitution-based.

Flying Charge (Ex)

A dragon horse gains a +4 bonus on damage rolls if it charges while flying.

Know Alignment (Su)

Dragon horses automatically know the alignment of any creature they can see.

Shift Planes (Su)

A dragon horse can enter the Ethereal Plane, Astral Plane, Plane of Air, or Material Plane once per day as a standard action. This functions as plane shift, but the dragon horse can only bring up to two other willing creatures with it, and only if they are on its back.
 

Ecology

Environment: Any
Organization: solitary
Treasure: none

  Despite their name, dragon horses are not related to dragons. These noble creatures gain their name from their ability to fly through the air without wings and to create different effects with their misty breath.
  Dragon horses are solitary creatures, spending most of their time up among the clouds and rarely setting hoof to solid ground. A mated pair of dragon horses remains together to raise its young, but otherwise individuals prefer to be on their own. They are fierce and reclusive, but peaceful and even playful under the right circumstances.
  Dragon horses sometimes offer aid and assistance to decent folk in need, taking care to use their ability to know alignment to avoid accidentally providing aid to evil creatures, whom they despise.
  Dragon horse foals are highly prized as potential steeds, but as dragon horses are highly intelligent creatures, they cannot be trained as if they were animals. Instead, one who seeks a dragon horse mount must use diplomacy to secure the creature's aid.
  Peaceful creatures by nature, dragon horses prefer to avoid combat by flying away. When they are forced to fight (often in response to an evil creature's mayhem), they attempt to deal nonlethal damage to all but evil-aligned foes, leaving any unconscious opponents unharmed. Those who have chosen evil ways may sometimes receive the same mercy, in the hope that it helps them see the light, but innately evil foes are dispatched as quickly and cleanly as possible.