Dragonheir Scion

Dragonheir scions are the martially inclined humanoid descendants of those influenced by draconic power. Unlike their sorcerous brethren, dragonheir scions manifest their heritage in ways more suited to Strength of arms and skill with steel than arcane energies. Those who follow this path are often the children of mighty dragon-blooded sorcerers and others who drew energy from their dragon blood, though they themselves might not exhibit spellcasting ability.
 

Class Skills

The dragonheir scion adds Knowledge (arcana) and Use Magic Device to their list of class skills, instead of Handle Animal or Ride.
  This alters the fighter’s class skills.
 

Draconic Bloodline (Su)

Each dragonheir scion can draw their lineage back to the influence of a great draconic progenitor. At 1st level, a dragonheir scion must select one of the chromatic or metallic dragon types. Once chosen, this cannot be changed. A number of the dragonheir scion’s abilities deal damage and grant resistances based on their dragon type, as noted below. If a dragonheir scion takes a level in another class that grants a bloodline, the bloodlines must be of the same type, even if that means that the bloodline of one of the classes must change. Subject to GM discretion, the dragonheir scion can change their former bloodline to make them conform. Chromatic Dragon Type \tEnergy Type Black \tAcid Blue \tElectricity Green \tAcid Red \tFire White \tCold Metallic Dragon Type \tEnergy Type Brass \tFire Bronze \tElectricity Copper \tAcid Gold \tFire Silver \tCold
 

Eldritch Strikes (Su)

At 1st level, a dragonheir scion gains Arcane Strike as a bonus feat. They do not need to meet its prerequisites.
  This ability replaces the bonus feat gained at 1st level.
 

Fearful Might (Ex)

At 2nd level, a dragonheir scion gains a +1 bonus on Intimidate checks to demoralize a foe. This bonus increases to +2 at 6th level and by an additional 1 every 4 fighter levels thereafter to a maximum of +5 at 18th level.
  This ability replaces bravery.
 

Draconic Defenses (Su)

At 3rd level, a dragonheir scion gains a +1 Natural Armor Bonus and energy resistance 5 against their energy type. At 7th level, this increases to a +2 Natural Armor Bonus and energy resistance 10; at 13th level, it increases to a +3 Natural Armor Bonus and energy resistance 20.
  This ability replaces armor training 1, 2, and 3.
 

Draconic Strike (Su)

At 4th level, whenever the dragonheir scion damages a target with an attack augmented by Arcane Strike, the attack deals an additional 1d4 points of damage of the dragonheir scion’s energy type.
  This ability replaces the bonus feat gained at 4th level.
 

Draconic Presence (Su)

At 6th level, the dragonheir scion receives Dazzling Display as a bonus feat. They do not need a weapon in hand to use this ability, and can use it as a Standard Action.
  This ability replaces the bonus feat gained at 6th level.
 

Wings (Su)

At 15th level, a dragonheir scion can grow leathery dragon wings from their back as a Standard Action, granting them a fly speed of 60 feet with average maneuverability. They can dismiss the wings as a Free Action.
  This ability replaces armor training 4 and armor mastery.
 

Might of Wyrms (Su)

At 20th level, a dragonheir scion’s draconic heritage becomes manifest. They gain immunity to Paralysis, sleep, and damage of their energy type, as well as Blindsense with a range of 60 feet.
  This ability replaces weapon mastery.

Parent Class

Fighter
 

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