Dragonkin
This sleek, gold-scaled draconic creature looks both regal and intelligent. A leather harness holds a saddle between its wings, and it bears a massive glaive.
Dragonkin (CR 9)
Large DragonAlignment: Lawful Neutral
Initiative: +2
Senses: Darkvision 60 feet, Low-Light Vision, Scent; Perception +14
Speed: 40 feet, Fly 120 feet (average)
Space: 10 feet
Defense
Armor Class: 23, touch 11, flat-footed 21 (+2 Dex, +12 natural, -1 size)Hit Points: 115 (10d12+50)
Saving Throws: Fort +12, Ref +9, Will +8
Immunity: fire, magic paralysis and sleep, dragon traits
Offense
Melee: mwk glaive +16/+11 (2d8+9/3), bite +16 (1d8+6) or bite +16 (1d8+6), 2 claws +15 (1d6+6)Reach: 10 feet (15 feet with glaive)
Special Attacks: Breath Weapon (30-ft. cone, 9d6 fire damage, Reflex DC 20 half, usable every 1d4 rounds)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
22 (+6) | 15 (+2) | 20 (+5) | 11 (+0) | 12 (+1) | 17 (+3) |
CMB +17
CMD 29
Feats: Combat Reflexes, Fly-by Attack, Vital Strike, Weapon Focus (bite)
Skills: Bluff +16, Fly +17, Intimidate +16, Perception +14, Stealth +11, Survival +14
Languages: Common, Draconic
Special Qualities: rider bond
Special Abilities
Rider Bond (Su)
A dragonkin can form a permanent bond with its rider. Once this bond is made, a dragonkin cannot form another rider bond until its current rider dies. A dragonkin and its rider can communicate with each other as if they both had telepathy 100 ft. In combat, when a rider is mounted on his dragonkin, both creatures roll initiative separately and treat the highest result as their single result.Ecology
Environment: Any MountainsOrganization: solitary, pair, patrol (3-6), or wing (7-14)
Treasure: standard (masterwork glaive, other treasure)
Somewhere between true dragons and brute drakes lie the dragonkin. Intelligent, even-tempered, and deadly in combat, dragonkin get along well with humanoids. Unlike many other dragons, dragonkin have enough dexterity in their front limbs to have adopted weapons, favoring huge glaives and long lances.
The most unique aspect of dragonkin is their bond with other races. Dragonkin opposed to the depredations of evil dragons in the Drakelands recognize other cultures' potential, and such individuals often adopt humanoid riders. After it comes of age, a dragonkin may form an unbreakable partnership with a rider, who acts as a trusted comrade. In battle, a rider and her dragon are inseparable, in such constant telepathic communication that they almost seem to be one entity. When not fighting, the humanoids are responsible for caring and providing for their draconic companions, though this domestic role is more a social dynamic than outright servitude.
Built for speed, dragonkin are long and sleek. Many adopt mannerisms from humanoid races, even going so far as to wear armor, and this, combined with the fact that dragonkin have thrown in their lot with humanoids, sometimes disgusts true dragons. A typical dragonkin is 15 to 20 feet long and roughly 2,000 pounds.
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