Dread Wraith

This ghostly creature is little more than a dark shape with two flickering pinpoints of light where its eyes should be.
 

Dread Wraith (CR 13)

Large Undead (Incorporeal)
Alignment: Lawful Evil
Initiative: +13
Senses: Darkvision 60 feet, Lifesense 60 feet; Perception +28
Aura: unnatural aura (30 feet)
  Speed: Fly 60 feet (good)
Space: 10 feet
 

Defense

Armor Class: 26, touch 26, flat-footed 16 (+7 deflection, +9 Dex, +1 dodge, -1 size)
Hit Points: 184 (16d8+112)
Saving Throws: Fort +12, Ref +14, Will +15
Channel Resistance +4 Incorporeal
Immunity: undead traits
Weaknesses: sunlight powerlessness
 

Offense

Melee: Incorporeal touch +20 (3d6 negative energy plus 1d8 Con drain [Fort DC 23])
Reach: 10 feet
  Special Attacks: create spawn
 

Statistics

StrDexConIntWisCha
- 28 (+9) - 14 (+2) 20 (+5) 25 (+7)
Base Attack Bonus: +12
CMB +22
CMD 40
  Feats: Alertness, Blind-Fight, Combat Reflexes, Dodge, Improved Initiative, Improved Natural Attack (incorporeal touch), Spring Attack
  Skills: Diplomacy +18, Fly +24, Intimidate +26, Knowledge (planes) +13, Perception +28, Sense Motive +28, Stealth +24
  Languages: Common, Infernal, Skald
 

Special Abilities

NONE
 

Ecology

Environment: Any
Organization: solitary, pair, gang (3-6), or pack (7-12)
Treasure: none

  Dread wraiths are wraiths that existed long enough and fed on enough life force to undergo an unholy transformation, increasing in size and strength.

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