Dueling Cape Deed

(Combat)
You can use a simple cape to guard yourself and confound your foes.
 

Prerequisites

Dodge, Sleight of Hand 1 rank.
 

Benefit

As a Move Action, you can wrap a cape that you're wearing around your arm (removing it if necessary), and treat it as a buckler. If you are using the cape in this way, and an opponent misses you with a Melee Attack, as an Immediate Action you can spend 1 panache point to release your cape from your arm and entangle your foe with it. The foe can free itself by using a Full-Round Action to escape or by destroying the cape; a typical cape has Hardness 1 and 3 hit points. You can use this feat with items similar in shape and weight to a cape, such as a cloak or a curtain.
 

Required For


 

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