(Combat)
You can use a simple cape to guard yourself and confound your foes.
Prerequisites
Dodge,
Sleight of Hand 1 rank.
Benefit
As a
Move Action, you can wrap a cape that you're wearing around your arm (removing it if necessary), and treat it as a buckler. If you are using the cape in this way, and an opponent misses you with a
Melee Attack, as an
Immediate Action you can spend 1 panache point to release your cape from your arm and entangle your foe with it. The foe can free itself by using a
Full-Round Action to escape or by destroying the cape; a typical cape has
Hardness 1 and 3 hit points. You can use this feat with items similar in shape and weight to a cape, such as a cloak or a curtain.