Dune Horror
This gigantic sand-colored scorpion-like creature has two large claws, a long tail ending in a massive stinger, and a long thick neck that ends in a large snake-like head.
Dune Horror (CR 13)
Huge Magical BeastAlignment: Neutral
Initiative: +4
Senses: Darkvision 60 feet, Low-Light Vision, Tremorsense 60 feet; Perception +21
Speed: 40 feet, Burrow 30 feet
Space: 15 feet
Defense
Armor Class: 24, touch 8, flat-footed 24 (+16 natural, -2 size)Hit Points: 168 (16d10+80)
Saving Throws: Fort +17, Ref +10, Will +7
Damage Reduction: 10/magic
Immunity: mind-affecting effects
Energy Resistance: fire 20
Spell Resistance: 24
Offense
Melee: 2 claws +25 (1d8+10 plus Grab), bite +25 (2d6+10/19- 20 plus poison), sting +25 (1d8+10 plus poison)Reach: 15 feet
Special Attacks: Constrict (1d8+10), rapid sting
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
31 (+10) | 10 (+0) | 21 (+5) | 2 (-4) | 14 (+2) | 10 (+0) |
CMB +28 (+32 Grapple)
CMD 38 (50 vs. Trip)
Feats: Awesome Blow, Great Fortitude, Powerful Maneuvers, Improved Critical (bite), Improved Initiative, Weapon Focus (bite), Weapon Focus (sting), Weapon Focus (claw)
Skills: Climb +14, Perception +21, Stealth +11
- Racial Modifiers: +4 Climb, +8 Perception, +8 Stealth
Special Abilities
Poison (Ex)
- Delivery: Bite or Sting-injury
- Fortitude Save: 23
- Frequency: 1/round for 6 rounds
- Track: Critical Strength, Critical Constitution
- Saves: 3 consecutive saves
Rapid Sting (Ex)
A dune horror can make one additional attack in a round with its sting as a swift action.Ecology
Environment: Warm DesertsOrganization: solitary
Treasure: incidental
The dune horror is a massive and vicious creature that makes its lair in the warmer regions of the world, usually deserts, but occasionally underground. A typical underground lair is a large rocky cave while those living aboveground dwell beneath the sand and earth. Dune horrors sustain themselves on a diet of plants such as mosses or cacti and meat, such as preferring larger animals and humanoids, including giants to other sources of meat.
A typical dune horror is 20 feet long with a light brown carapace. Its legs and claws are dark brown, growing darker near the ends. Its tail is dark brown as well, and the stinger black. The dune horror's serpentine neck is covered in light brown scales and its eyes are ruby-colored. Males and females are indistinguishable from one another, save the females are sometimes smaller. A typical female dune horror lays 2-16 eggs once every few years, with the eggs usually hatching 90-100 days later. Juvenile dune horrors are dark brown in color and are blind for the first month of their life. They mature rapidly, reaching adulthood within 6 months. Dune horrors generally live for 20 years.
Dune horrors prefer to attack from ambush, often hiding just beneath the surface waiting for prey to come close. When prey is detected, the dune horror springs to the attack, rending its prey with its claws, stinging it with its deadly stinger, and biting it with its serpentine fanged maw. Grabbed prey is stung to death and devoured. Dune horrors do not collect treasure; any treasure found within its lair is the remnants of a previous meal.
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