Earthshadow

The mystic lore the dwarves call earthcraft has been passed down through the generations, and its practitioners are called earthshadows.
  While many earthshadows are dwarves, their secrets have been shared with a worthy few members of other races over the ages.
 

Earthlink (Su)

The earth grants an earthshadow swiftness and hones their senses.
  When an earthshadow is in direct contact with an expanse of natural earth or unworked stone that is at least as large as they are, they add half their rogue level (minimum 1) to Acrobatics and Perception checks.
  This replaces trapfinding.
 

Earthcraft (Su)

At 2nd level, an earthshadow can draw upon the power of earth to perform mystical tricks. At the start of each day, an earthshadow gains a pool of earthcraft points equal to half their rogue level plus their Wisdom modifier, and they can spend earthcraft points to use certain spell-like abilities. The caster level of these spell-like abilities is equal to the earthshadow’s rogue level. Earthcraft effects affect only the earthshadow, even if the spell could normally affect others. They can spend 1 earthcraft point to cast blend, even if they are not an elf, but this ability works only in areas of natural earth or unworked stone.
  At 4th level, an earthshadow can spend 2 earthcraft points to cast meld into stone.
  At 8th level, an earthshadow can spend 3 earthcraft points to cast dimension door. They must be able to see their destination (or they must be able to otherwise sense its surface, such as with Tremorsense), and their current location must be connected to their destination by continuous natural earth or unworked stone.
  At 12th level, an earthshadow can spend 5 earthcraft points to cast the spell stone tell but can communicate only with unworked stone.
  At 16th level, an earthshadow can spend 6 earthcraft points to cast statue.
  This ability replaces Evasion and the rogue talents gained at 4th, 8th, 12th, and 16th levels.
  Rogue Talents: The following rogue talents complement the earthshadow archetype: extra earthcraft (see below), favored terrain, fortified position (see below), major magic, minor magic, resiliency, and trap spotter.
  Advanced Talents: The following advanced rogue talents complement the earthshadow archetype: against the wall (see below), dispelling attack, hide in plain sight, slippery mind, and stony skin.

Parent Class

Rogue
 

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