Eblis
This creature appears to be about 8 feet tall and strongly resembles a stork. Its feathers are gray-brown and its beak is dark brown. Its eyes are golden in color.
Eblis (CR 3)
Medium Magical BeastAlignment: Neutral Evil
Initiative: +3
Senses: Darkvision 60 feet, Low-Light Vision; Perception +6
Speed: 30 feet, Fly 30 feet (average)
Space: 5 feet
Defense
Armor Class: 18, touch 14, flat-footed 14 (+3 Dex, +1 dodge, +4 natural)Hit Points: 26 (4d10+4)
Saving Throws: Fort +5, Ref +9, Will +2
Energy Resistance: fire 5
Offense
Melee: beak +5 (1d6+1)Reach: 5 feet
Spell-Like Abilities (CL 4th; 2d4 of the following; see below):
- 1/day- Blur (DC 13), Disguise Self, Fog Cloud, Ghost Sound (DC 11), Hypnotic Pattern (DC 13), Hypnotism (DC 12), Scare (DC 13), Whispering Wind
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) |
CMB +5
CMD 19
Feats: Dodge, Lightning Reflexes
Skills: Acrobatics +8, Diplomacy +3, Fly +8, Intimidate +3, Perception +6, Stealth +8
Languages: Common, Eblis
Special Abilities
Spell-Like Abilities (Sp)
Each eblis flock has one individual capable of using arcane magic. A spellcasting eblis has 2d4 spells, each spell usable once per day. Each spell is caster level 4th and has a save DC of 11 + the level of the spell. Eblis spells require no material or verbal components; only somatic, which consists of dancing and vocalizations. The save DCs are Charisma-based. Choose or randomly determine (using the table below) the eblis's spells.1 | ghost sound |
2 | disguise self |
3 | hypnotism |
4 | scare |
5 | fog cloud |
6 | blur |
7 | hypnotic pattern |
8 | whispering wind |
Ecology
Environment: Temperate MarshesOrganization: flock (4-16)
Treasure: standard
The eblis are a semi-civilized society of birdmen that make their homes in desolate swamps and marshes. They rarely have interactions with other races, preferring the company of their own kind and the serenity of their marshland homes.
An eblis is a large bird that strongly resembles a stork - so much so that eblis are often called \"stork men.\" An eblis stands about 8 feet tall, and the neck is extremely long and snake-like and is unnaturally flexible and capable of blindingly fast movements. An eblis' beak is long, sharp, and deadly.
A male eblis has gray-brown feathers with reddish patches on its head, while a female lacks the red patch. Storkmen are very fast at shifting and striking, and their necks are very powerful despite their slenderness. They attack by stabbing with their beak.
Credit The Eblis originally appeared in the First Edition module EX2 Land Beyond the Magic Mirror (© TSR/Wizards of the Coast, 1983) and later in the First Edition Monster Manual II (© TSR/Wizards of the Coast, 1983) and is used by permission.
Copyright Notice Author Scott Greene, based on original material by Gary Gygax.
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