Ebon Ooze

This is a jet-black, loathsome mass in a roughly spherical shape that slithers forward with a wet slurping sound.
 

Ebon Ooze (CR 6)

Huge Ooze
Alignment: Neutral Evil
Initiative: +2
Senses: Blindsight 60 feet; Perception +2
  Speed: 20 feet, Swim 20 feet
Space: 15 feet
 

Defense

Armor Class: 6, touch 6, flat-footed 6 (-2 Dex, -2 size)
Hit Points: 100 (8d8+56 plus 8)
Saving Throws: Fort +9, Ref +2, Will +4
Negative Energy Affinity
Immunity: acid, disease, ooze traits, sonic
 

Offense

Melee: slam +12 (3d6+10 plus 2d6 acid plus Grab)
Reach: 10 feet
  Special Attacks: disease (slimy doom, DC 21)
 

Statistics

StrDexConIntWisCha
24 (+7) 7 (-2) 24 (+7) 8 (-1) 14 (+2) 3 (-4)
Base Attack Bonus: +6
CMB +15 (+19 to Grapple)
CMD 23 (can't be tripped)
  Feats: Improved Initiative, Lightning Reflexes, Skill Focus (Stealth), Toughness, Weapon Focus (slam)
  Skills: Stealth +1
  Languages:
 

Special Abilities

Negative Energy Affinity (Ex)

An ebon ooze is healed by negative energy attacks, and harmed by positive energy, as if it were undead.

Slimy Doom (Ex)

Slam-injury; save DC 21 Fort; onset 1 day; frequency 1 day; effect 1d4 Con damage; cure 2 consecutive saves.
 

Ecology

Environment: Underground
Organization: solitary
Treasure: standard

  The ebon ooze is a cousin of the black pudding. It has an affinity for negative energy, and tends to dwell in locations near undead and evil priests. Unlike most oozes, an ebon ooze is intelligent, and takes great pleasure in stalking and devouring living creatures. Although it is not harmed by sunlight, the ebon ooze finds it painful, and usually takes shelter in a dark, shady location if outdoors during the day.
  Ebon oozes are ambush predators, using terrain to their advantage to conceal itself until prey draws near. If it feels it clearly outmatches its prey, an ebon ooze may choose to forego grabbing and killing it outright, instead stalking and toying with it. However, when facing a clearly superior opponent, the ebon ooze is not afraid to retreat, and generally tries to have some means of escape should a fight go against it, such as a deep, narrow crevice or the bottom of a deep pool.
  Credit Originally appearing in Rappan Athuk Reloaded (© Necromancer Games, 2006)

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