Elasmotherium

This creature has massive legs and a stout body with a thick coat of brown fur. From the tip of its elongated nose rise two curving horns.
 

Elasmotherium (CR 13)

Large Animal
Alignment: Neutral
Initiative: +0
Senses: Low-Light Vision, Scent; Perception +25
  Speed: 30 feet
Space: 10 feet
 

Defense

Armor Class: 19, touch 9, flat-footed 19 (+10 natural, -1 size)
Hit Points: 172 (15d8+105)
Saving Throws: Fort +17, Ref +9, Will +6
 

Offense

Melee: gore +21 (2d6+15/19-20)
Reach: 5 feet
  Special Attacks: Powerful Charge (gore, 8d6+24), Trample (1d6+15, DC 27)
 

Statistics

StrDexConIntWisCha
31 (+10) 10 (+0) 23 (+6) 2 (-4) 13 (+1) 2 (-4)
Base Attack Bonus: +11
CMB +22 (+24 Bull Rush)
CMD 32 (34 vs. Bull Rush, 36 vs. Trip)
  Feats: Endurance, Great Fortitude, Improved Critical (gore), Powerful Maneuvers, Skill Focus (Perception), Toughness, Weapon Focus (gore)
  Skills: Perception +25
  Languages:
 

Special Abilities

NONE
 

Ecology

Environment: Cold or Temperate Forests, Marshes or Plains
Organization: solitary or herd (2-8)
Treasure: none

  The elasmotherium stands as tall and as long as an elephant, averaging almost 15 feet long and weighing around four tons. Its fur is thick, and its underlying body is tough and very resilient. Its single horn is thick, ivory colored, and almost six feet long. Its fur tends to be a bit darker than the common woolly rhino's.
  Like its brethren, its eyesight is poor, thus it too relies on its keen sense of hearing and smell. The elasmotherium is a herding creature and encounters with herds are common. When danger presents itself, the females encircle the young, while the males charge the predator, goring with its horn.
  Copyright Notice Author Scott Greene.

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