Eldritch Scoundrel

Students of arcane magic, legerdemain, and stealth, eldritch scoundrels are a rare breed of adventurer most commonly found seeking lost and valuable arcane writings in the ruins of fallen empires.
 

Armor Proficiencies

An eldritch scoundrel is not proficient with any armor or shields. Armor sometimes interferes with their gestures, which can cause their spells with somatic components to fail. This alters the rogue’s armor proficiencies.
 

Class Skills

An eldritch scoundrel gains 4 skill ranks (plus a number of ranks equal to their Intelligence modifier) at each level instead of a normal 8. They gain Knowledge (arcana) and Spellcraft as class skills, but not Diplomacy and Disguise. This alters the rogue’s skills.
 

Spellcasting

An eldritch scoundrel casts arcane spells drawn from the wizard spell list. An eldritch scoundrel must choose and prepare their spells ahead of time. They learn, prepare, and cast spells exactly as a wizard does, including adding new spells to their spellbook and gaining two additional spells known (of any level they can cast) each time they gain a rogue level with this archetype.
  An eldritch scoundrel can cast only a certain number of spells of each spell level per day. Their base daily spell allotment is the same as the magus class.
 

Alarm Sense (Su)

At 3rd level, an eldritch scoundrel gains an intuitive sense that warns them when they are near a magic trap. This functions as the trap spotter rogue talent, but applies only if the eldritch scoundrel comes within 10 feet of a magic trap.
  This ability replaces trap sense.
 

Sneak Attack (Ex)

The eldritch scoundrel doesn’t acquire the sneak attack class feature until 3rd level, when they gain a +1d6 sneak attack. This increases by 1d6 at 7th level, and again at every 4 rogue levels thereafter.
  This modifies the rogue’s normal sneak attack progression.
 

Rogue Talents

At 4th level and every 4 levels thereafter, the eldritch scoundrel gains a rogue or ninja talent for which they meet the prerequisites (treating their rogue level as their ninja level). If a talent requires them to expend points from their ki pool, they can instead expend a spell slot with a spell level equal to the number of ki points they would normally expend. If a talent functions only if they have ki in their ki pool, it functions as long as they still have a spell of 1st level or higher prepared. At 12th level, they can select an advanced talent in place of a rogue talent.
  This modifies the normal rogue talent progression and advanced talent.
 

Uncanny Training

An eldritch scoundrel does not gain uncanny dodge or improved uncanny dodge. Beginning at 4th level, they can take uncanny dodge instead of a rogue talent. Beginning at 12th level, the eldritch scoundrel can choose to take improved uncanny dodge in place of an advanced talent.
  This modifies uncanny dodge and improved uncanny dodge.

Parent Class

Rogue
 

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