Electric Eel
This six-foot-long, snake-like fish moves slowly. A strange popping and snapping sound occasionally emits from the creature's body.
Electric Eel (CR 2)
Small AnimalAlignment: Neutral
Initiative: +6
Senses: Low-Light Vision; Perception +4
Speed: 5 feet, Swim 30 feet
Space: 5 feet
Defense
Armor Class: 15, touch 13, flat-footed 13 (+2 Dex, +2 natural, +1 size)Hit Points: 17 (2d8+8)
Saving Throws: Fort +7, Ref +5, Will +0
Energy Resistance: electricity 10
Offense
Melee: bite +3 (1d6+1) and tail -2 touch (1d6 electricity)Reach: 5 feet
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 19 (+4) | 1 (-5) | 10 (+0) | 6 (-2) |
CMB +1
CMD 13 (can't be tripped)
Feats: Improved Initiative
Skills: Escape Artist +10, Perception +4, Stealth +10, Swim +9
- Racial Modifiers: +8 Escape Artist
Special Abilities
Electricity (Ex)
An electric eel can produce a powerful jolt of electricity from its tail, delivering the jolt with a successful touch attack. On a critical hit, the creature struck must make a DC 15 Fortitude save or be stunned for 1d4 rounds. The save DC is Constitution-based.Ecology
Environment: Warm Lakes or RiversOrganization: solitary
Treasure: none
The electric eel is a curious fish that breathes air instead of water, yet certainly its most unusual characteristic is its ability to generate powerful jolts of electricity. An electric eel is 6 feet long and weighs 45 pounds.
Electric Eel Animal Companion Starting Statistics: Size Small; Speed 5 ft., swim 30 ft.; Attack bite (1d6 Ability Scores Str 12, Dex 14, Con 18, Int 1, Wis 10, Cha 6; Special Qualities amphibious, low-light vision, electricity resistance 5.
4th-Level Advancement: AC +2 natural armor; Ability Scores Dex +2, Con +2; Special Qualities electricity (1d6), electricity resistance 10.