Electric Eel

This six-foot-long, snake-like fish moves slowly. A strange popping and snapping sound occasionally emits from the creature's body.
 

Electric Eel (CR 2)

Small Animal
Alignment: Neutral
Initiative: +6
Senses: Low-Light Vision; Perception +4
  Speed: 5 feet, Swim 30 feet
Space: 5 feet
 

Defense

Armor Class: 15, touch 13, flat-footed 13 (+2 Dex, +2 natural, +1 size)
Hit Points: 17 (2d8+8)
Saving Throws: Fort +7, Ref +5, Will +0
Energy Resistance: electricity 10
 

Offense

Melee: bite +3 (1d6+1) and tail -2 touch (1d6 electricity)
Reach: 5 feet
 

Statistics

StrDexConIntWisCha
13 (+1) 14 (+2) 19 (+4) 1 (-5) 10 (+0) 6 (-2)
Base Attack Bonus: +1
CMB +1
CMD 13 (can't be tripped)
  Feats: Improved Initiative
  Skills: Escape Artist +10, Perception +4, Stealth +10, Swim +9 Languages:
 

Special Abilities

Electricity (Ex)

An electric eel can produce a powerful jolt of electricity from its tail, delivering the jolt with a successful touch attack. On a critical hit, the creature struck must make a DC 15 Fortitude save or be stunned for 1d4 rounds. The save DC is Constitution-based.
 

Ecology

Environment: Warm Lakes or Rivers
Organization: solitary
Treasure: none

  The electric eel is a curious fish that breathes air instead of water, yet certainly its most unusual characteristic is its ability to generate powerful jolts of electricity. An electric eel is 6 feet long and weighs 45 pounds.
  Electric Eel Animal Companion Starting Statistics: Size Small; Speed 5 ft., swim 30 ft.; Attack bite (1d6 Ability Scores Str 12, Dex 14, Con 18, Int 1, Wis 10, Cha 6; Special Qualities amphibious, low-light vision, electricity resistance 5.
  4th-Level Advancement: AC +2 natural armor; Ability Scores Dex +2, Con +2; Special Qualities electricity (1d6), electricity resistance 10.