Elemental Bombardment

Conjuration (Summoning) [see text]
Level: Druid * 7, Sorcerer */Wizard * 7
Components: V, S
Casting Time: 1 round
Range: long (400 ft. + 40 ft./level)
Effect: one or more summoned elementals
Duration: 1 round/2 levels (D)
Saving Throw: None
Spell Resistance: no
  You summon elementals from their elemental planes and hurl them onto your enemies with great force. You must have line of effect to a point at least 60 feet above your intended targets and within the spell's range. You can summon one greater elemental, two Huge elementals, four Large elementals, or eight Medium elementals. You aim the elementals at targets within 60 feet of each other, no more than one elemental per target.
  Each elemental can strike only a single target, regardless of its size. When an elemental strikes a target, it makes a single slam attack at its Full Attack bonus with a +4 Circumstance Bonus. The elemental deals damage according to the table below. The type and amount of damage dealt varies by the size and type of elemental (see the table). Some elementals inflict an additional special ability upon successfully hitting a target; these additional special abilities are detailed in the elemental's full stat block and are denoted with an asterisk (*). Whether or not it hits, the elemental takes bludgeoning damage according to its size. A summoned elemental acts on the same turn that it lands, starting Prone in the nearest available space adjacent to its target.
  You must select one type of elemental to summon when casting this spell (see the table).
  When you use a summoning spell to summon a creature with an elemental subtype, it is a spell of that type.
 
Elemental SizeDamage
Medium6d6
Large8d6
Huge or larger12d6
Elemental TypeDamage Type
AirHalf slashing, half electricity
EarthBludgeoning and earth mastery*
FireFire and burn*
IceB2Half bludgeoning, half cold
Lightning B2Electricity and metal mastery*
Magma B2Half bludgeoning, half fire
Mud B2Bludgeoning and entrap*
WaterBludgeoning and drench*

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