Elemental Mastery

Transmutation [see text]
Level: Artificer * 4, Bloodrager * 4, Druid * 4, Hunter * 4, Magus * 4, Ranger * 4, Sorcerer */Wizard * 4
Components: V, S
Casting Time: 1 Standard Action
Range: personal
Target: you
Duration: 1 minute/level
Saving Throw: -
Spell Resistance: -
  You gain mastery over the element matching the elemental essence in your blood (fire for ifrits, earth for oreads, air for sylphs, and water for undines). If you are a suli, you can choose any one of the four options as you cast this spell, but the duration is reduced to 1 round per level. Your mastery gives you an Insight Bonus to your speed or a new movement mode, depending on the element you master, and grants one additional benefit. This spell's descriptor matches the chosen element.
Element (Race)MovementBenefit
Air Fly (suli, sylph)30 ft.+1 Circumstance Bonus (average) on attack rolls when both you and your foe are airborne.
Earth Burrow (oread, suli)15 ft.+1 Circumstance Bonus on attack rolls when both you and your foe are touching the ground.
Fire (ifrit, suli)+20 ft.+1 Circumstance Bonus all speeds on attack rolls when your foe is on fire.
Water (suli, undine)+30 ft.+1 Circumstance Bonus swim on attack rolls when both you and your foe are touching water.