Elephant

These thick-skinned animals bear large ivory tusks flanking a long, prehensile snout.
 

Elephant (CR 7)

Huge Animal
Alignment: Neutral
Initiative: +0
Senses: Low-Light Vision, Scent; Perception +21
  Speed: 40 feet
Space: 15 feet
 

Defense

Armor Class: 17, touch 8, flat-footed 17 (+9 natural, -2 size)
Hit Points: 93 (11d8+44)
Saving Throws: Fort +13, Ref +7, Will +6
 

Offense

Melee: gore +16 (2d8+10), slam +16 (2d6+10)
Reach: 10 feet
  Special Attacks: Trample (2d8+15; DC 25)
 

Statistics

StrDexConIntWisCha
30 (+10) 10 (+0) 19 (+4) 2 (-4) 13 (+1) 7 (-2)
Base Attack Bonus: +8
CMB +20
CMD 30 (34 vs. Trip)
  Feats: Endurance, Great Fortitude, Powerful Maneuvers, Iron Will, Skill Focus (Perception)
  Skills: Perception +21
  Languages:
 

Special Abilities

NONE
 

Ecology

Environment: Warm Plains
Organization: solitary or herd (6-30)
Treasure: none

  These large land animals, majestically wandering the plains in tightly knit family herds, are symbols of wisdom and strength. Having few natural predators, elephants are sometimes hunted for their ivory tusks. These tusks often become jewelry, statuettes, and trinkets for the wealthy.

Contents


Powered by World Anvil