Elephant
These thick-skinned animals bear large ivory tusks flanking a long, prehensile snout.
Elephant (CR 7)
Huge AnimalAlignment: Neutral
Initiative: +0
Senses: Low-Light Vision, Scent; Perception +21
Speed: 40 feet
Space: 15 feet
Defense
Armor Class: 17, touch 8, flat-footed 17 (+9 natural, -2 size)Hit Points: 93 (11d8+44)
Saving Throws: Fort +13, Ref +7, Will +6
Offense
Melee: gore +16 (2d8+10), slam +16 (2d6+10)Reach: 10 feet
Special Attacks: Trample (2d8+15; DC 25)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
30 (+10) | 10 (+0) | 19 (+4) | 2 (-4) | 13 (+1) | 7 (-2) |
CMB +20
CMD 30 (34 vs. Trip)
Feats: Endurance, Great Fortitude, Powerful Maneuvers, Iron Will, Skill Focus (Perception)
Skills: Perception +21
Languages:
Special Abilities
NONEEcology
Environment: Warm PlainsOrganization: solitary or herd (6-30)
Treasure: none
These large land animals, majestically wandering the plains in tightly knit family herds, are symbols of wisdom and strength. Having few natural predators, elephants are sometimes hunted for their ivory tusks. These tusks often become jewelry, statuettes, and trinkets for the wealthy.