Elf

Possessing a graceful, slender physique that is accentuated by long, pointed ears.
 

Elf (CR 1/2)

Elf Rogue 1
Medium Humanoid (Elf)
Alignment: Chaotic Neutral
Initiative: +3
Senses: Low-Light Vision; Perception +7
  Speed: 30 feet
Space: 5 feet
 

Defense

Armor Class: 16, touch 14, flat-footed 12 (+2 armor, +3 Dex, +1 dodge)
Hit Points: 10 (1d8)
Saving Throws: Fort +1, Ref +5, Will +1; +2 vs. enchantments
 

Offense

Melee: rapier +1 (1d6+1/18-20)
Reach: 5 feet
Ranged: dagger +3 (1d4+1/19-20)
 

Statistics

StrDexConIntWisCha
12 (+1) 17 (+3) 12 (+1) 10 (+0) 13 (+1) 10 (+0)
Base Attack Bonus: +0
CMB +1
CMD 15
  Feats: Dodge
  Skills: Acrobatics +7, Bluff +4, Climb +5, Disable Device +7, Perception +7, Sleight of Hand +7, Stealth +7, Swim +5
  Languages:
  Special Qualities: sneak attack +1d6, trapfinding +1

 

Special Abilities

NONE
 

Ecology

Environment: Any Land
Organization: solitary, pair, or gang (3-5)
Treasure: NPC gear (leather armor, rapier, daggers (12), backpack, grappling hook, hooded lantern, oil (5), rations (3), silk rope, thieves' tools, 25 gp)

  Generally taller than humans, elves possess a graceful, slender physique that is accentuated by their long, pointed ears.
  Elf Characters
  Elves are defined by their class levels-they do not possess racial HD. They have the following racial traits.
  • Ability Score Racial Traits: Elves are nimble, both in body and mind, but their form is frail. They gain +2 Dexterity, +2 Intelligence, and -2 Constitution.
  • Size: Elves are Medium creatures and thus receive no bonuses or penalties due to their size.
  • Type: Elves are Humanoids with the elf subtype.
  • Base Speed: Elves have a base speed of 30 feet.
  • Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. See the Linguistics skill page for more information about these languages.
  • Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
  • Keen Senses: Elves receive a +2 racial bonus on Perception checks.
  • Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
  • Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word \"elven\" in its name as a martial weapon.
  • Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.

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