Embalming Bear

This decaying taxidermic bear is held together with thick stitches, metal armor plates, and a pungent chemical fluid.
 

Embalming Bear (CR 7)

Large Construct
Alignment: Neutral
Initiative: -1
Senses: Darkvision 60 feet, Low-Light Vision; Perception +0
  Speed: 30 feet
Space: 10 feet
 

Defense

Armor Class: 20, touch 8, flat-footed 20 (-1 Dex, +12 natural, -1 size)
Hit Points: 74 (8d10+30)
Saving Throws: Fort +2, Ref +1, Will +2
Hardness 5
Immunity: construct traits
 

Offense

Melee: 2 claws +13 (1d8+6 plus Grab and poison)
Reach: 5 feet
  Special Attacks: Constrict (1d8+6)
 

Statistics

StrDexConIntWisCha
22 (+6) 8 (-1) - - 11 (+0) 1 (-5)
Base Attack Bonus: +8
CMB +15
CMD 24 (28 vs. Trip)
  Feats:
  Skills:
  Languages:
 

Special Abilities

Poison (Ex)

Potent embalming fluid: Claw-injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d2 Dex and 1d2 Con; cure 2 consecutive saves.
 

Ecology

Environment: Any
Organization: solitary or pair
Treasure: none

  Though embalming bears could easily be mistaken for beasts brought back from the dead, these strange constructs are actually taxidermic bear corpses that have been modified so they can walk once again. Embalming bears employed as guardians are designed to deliver dangerous doses of embalming fluid with strikes from their powerful claws. Few of these creatures exist, and those that do are found where alchemy is widely practiced or where mummification of pets and guardians is a part of funereal tradition. Embalming bears are often created to guard over precious treasures, but some serve less significant functions, and are merely trophies preserved by taxidermists and animated to decorate macabre halls or guard remote locations.
  An embalming bear is different from other animated objects in that the process of its creation includes a step that turns the chemicals that preserve the taxidermic animal into a weapon. This especially powerful embalming fluid is a deadly poison when injected into the injuries of living enemies. The main purpose of the liquid, though, is to provide the bear with a semifluid mobility normally not afforded to animated objects.
  Many embalming bears (such as the one described here) have armor plates bolted onto their bodies, typically disguised as pieces of ceremonial armor to make the creature look as if it had been used in battle. Though this is often just an affectation, some embalming bears actually are honored creatures that died in battle and were then turned into eternal servants. A typical embalming bear is 7 feet tall and weighs 300 pounds.
  Construction
  The bear carcass, taxidermy process, and armor for an embalming bear cost 900 gp in raw materials alone. In addition, the construct must be injected with 1,200 gp worth of special embalming fluid.
  EMBALMING BEAR
  CL 8th; Price 18,500 gp
  Construction
  Requirements Craft Construct, animate objects, minor creation, creator must be caster level 8th; Skill Craft (taxidermy) DC 18; Cost 10,300 gp

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