Embolotherium
This creature is reminiscent of a rhinoceros, but instead of pointed horns on its nose, this creature possesses a blunt, bony protrusion.
Embolotherium (CR 5)
Large AnimalAlignment: Neutral
Initiative: +0
Senses: Low-Light Vision; Perception +10
Speed: 30 feet
Space: 10 feet
Defense
Armor Class: 17, touch 9, flat-footed 17 (+8 natural, -1 size)Hit Points: 59 (7d8+28)
Saving Throws: Fort +11, Ref +5, Will +3
Offense
Melee: slam +12 (2d6+12)Reach: 10 feet
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
26 (+8) | 11 (+0) | 18 (+4) | 2 (-4) | 13 (+1) | 3 (-4) |
CMB +14
CMD 24 (28 vs. Trip)
Feats: Diehard, Endurance, Great Fortitude
Skills: Perception +10, Swim +12
Languages:
Special Abilities
NONEEcology
Environment: Any PlainsOrganization: solitary, pair, or herd (3-9)
Treasure: none
Embolotherium are squat, stocky creatures with hollow, bony protrusions on their snouts that are used as sound resonation chambers, allowing the creatures to create very loud noises to communicate across great distances. An average embolotherium stands 5 feet tall at the shoulder, with a nose-to-tail length of about 8 feet and a weight of 6,000 pounds.
Embolotherium are strict herbivores, grazing on grasses and flowering plants. Their eyesight is very poor, but extremely acute hearing makes up for this deficiency. A herd of embolotherium can be quickly provoked into a stampede, and travelers should be wary of even whispered conversation when near a group of these creatures.
Naturally social with others of their kind, embolotherium are generally found in large groups in flat, grassy areas. Their many layers of tough skin serve as deterrents to attack as well as thermal buffers, allowing them to survive in even frigid temperatures as long as there is sufficient food.
Embolotherium Companions
Starting Statistics: Size Medium; Speed 30 ft.; AC +6 natural; Attack bite (1d6 Ability Scores Str 14, Dex 10, Con 13, Int 2, Wis 13, Cha 3; Special Qualities low-light vision.
7th-Level Advancement: Size Large; AC +2 natural; Attack bite (1d8 Ability Scores Str +8, Dex -2, Con +4; Special Qualities trample.
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