Emperor Cobra

This massive green cobra rears its head upward aggressively, its brightly colored, scaly hood flaring in an unmistakable warning.
 

Emperor Cobra (CR 5)

Large Animal
Alignment: Neutral
Initiative: +6
Senses: Low-Light Vision, Scent; Perception +13
  Speed: 30 feet, Climb 30 feet, Swim 30 feet
Space: 10 feet
 

Defense

Armor Class: 18, touch 11, flat-footed 16 (+2 Dex, +7 natural, -1 size)
Hit Points: 51 (6d8+24)
Saving Throws: Fort +9, Ref +7, Will +5
 

Offense

Melee: bite +10 (2d6+9 plus poison)
Reach: 10 feet
 

Statistics

StrDexConIntWisCha
22 (+6) 15 (+2) 18 (+4) 1 (-5) 17 (+3) 2 (-4)
Base Attack Bonus: +4
CMB +11
CMD 23 (can't be tripped)
  Feats: Improved Initiative, Skill Focus (Stealth), Weapon Focus (bite)
  Skills: Acrobatics +10, Climb +14, Perception +13, Stealth +11, Swim +14 Languages:
 

Special Abilities

Poison (Ex)

Bite-injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d3 Con; cure 2 consecutive saves.
 

Ecology

Environment: Temperate or Warm Marshes
Organization: solitary, pair, or nest (3-8)
Treasure: none

  Infamous among travelers for its deadly poisonous bite, the emperor cobra is a foul-tempered snake typically encountered in bogs. The snake's scales are generally a dark green, with a pale green or even ivory underbelly. Its eyes are bright red and lack the distinctive serpentine slit most snake eyes possess.
  Emperor cobras are often trained to serve as guardians in temples. They are 16 feet long and weigh 200 pounds.