Emperor Scorpion, Giant
This massive scorpion erupts from the sand, its giant pincers snapping and its tail stinger swaying threateningly.
Emperor Scorpion, Giant (CR 11)
Gargantuan VerminAlignment: Neutral
Initiative: +1
Senses: Darkvision 60 feet, Tremorsense 60 feet; Perception +5
Speed: 50 feet, Burrow 10 feet
Space: 20 feet
Defense
Armor Class: 24, touch 7, flat-footed 23 (+1 Dex, +17 natural, -4 size)Hit Points: 142 (15d8+75)
Saving Throws: Fort +14, Ref +6, Will +6
Ferocity
Immunity: mind-affecting effects
Offense
Melee: 2 claws +18 (2d6+11 plus Grab), sting +18 (2d6+11 plus poison)Reach: 20 feet
Special Attacks: ambush pit, Constrict (2d6+11), poison, Pounce
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
33 (+11) | 13 (+1) | 20 (+5) | - | 12 (+1) | 2 (-4) |
CMB +26 (+30 Grapple)
CMD 37 (49 vs. Trip)
Feats:
Skills: Climb +15, Perception +5, Stealth -3 (+1 in deserts)
- Racial Modifiers: +4 Climb, +4 Perception, +8 Stealth (+12 in deserts)
Special Abilities
Ambush Pit (Ex)
A giant emperor scorpion can spend 1 minute digging itself into the soil or other ground debris. It then waits for its tremorsense to detect prey. When a creature comes within range, it can erupt from the ground as a free action as part of a charge, allowing it to use its pounce ability. When dug in, the scorpion has improved cover granting it a +10 bonus on Stealth checks.Poison (Ex)
- Delivery: Sting-injury
- Fortitude Save: 22
- Frequency: 1/round for 6 rounds
- Track: Critical Strength, Critical Dexterity
- Saves: 1 save
Ecology
Environment: Warm DesertsOrganization: solitary
Treasure: none
A giant emperor scorpion is an ambush predator,
burying itself in soil or sand until prey approaches.