Emperor Scorpion, Giant

This massive scorpion erupts from the sand, its giant pincers snapping and its tail stinger swaying threateningly.
 

Emperor Scorpion, Giant (CR 11)

Gargantuan Vermin
Alignment: Neutral
Initiative: +1
Senses: Darkvision 60 feet, Tremorsense 60 feet; Perception +5
  Speed: 50 feet, Burrow 10 feet
Space: 20 feet
 

Defense

Armor Class: 24, touch 7, flat-footed 23 (+1 Dex, +17 natural, -4 size)
Hit Points: 142 (15d8+75)
Saving Throws: Fort +14, Ref +6, Will +6
Ferocity
Immunity: mind-affecting effects
 

Offense

Melee: 2 claws +18 (2d6+11 plus Grab), sting +18 (2d6+11 plus poison)
Reach: 20 feet
  Special Attacks: ambush pit, Constrict (2d6+11), poison, Pounce
 

Statistics

StrDexConIntWisCha
33 (+11) 13 (+1) 20 (+5) - 12 (+1) 2 (-4)
Base Attack Bonus: +11
CMB +26 (+30 Grapple)
CMD 37 (49 vs. Trip)
  Feats:
  Skills: Climb +15, Perception +5, Stealth -3 (+1 in deserts) Languages:
 

Special Abilities

Ambush Pit (Ex)

A giant emperor scorpion can spend 1 minute digging itself into the soil or other ground debris. It then waits for its tremorsense to detect prey. When a creature comes within range, it can erupt from the ground as a free action as part of a charge, allowing it to use its pounce ability. When dug in, the scorpion has improved cover granting it a +10 bonus on Stealth checks.

Poison (Ex)

Sting-injury; save Fort DC 22; frequency 1/round for 6 rounds; effect 1d4 Str and 1d4 Dex; cure 1 save. The save DC is Constitution-based.
 

Ecology

Environment: Warm Deserts
Organization: solitary
Treasure: none

  A giant emperor scorpion is an ambush predator,
  burying itself in soil or sand until prey approaches.