Enervation
Necromancy
Level: Artificer 4, Bloodrager 4, Sorcerer/Wizard 4, Warlock 4
Components: V, S
Casting Time: 1 Standard Action
Range: close (25 ft. + 5 ft./2 levels)
Effect: ray of negative energy
Duration: instantaneous
Saving Throw: None
Spell Resistance: yes
You point your finger and fire a black ray of negative energy that suppresses the life force of any living creature it strikes. You must make a ranged Touch Attack to hit. If you hit, the subject gains 1d4 temporary negative levels (see Appendix 1). Negative levels stack.
Assuming the subject survives, it regains lost levels after a number of hours equal to your Caster Level (maximum 15 hours).
Usually, negative levels have a chance of becoming permanent, but the negative levels from enervation don't last long enough to do so.
An undead creature struck by the ray gains 1d4 x 5 temporary hit points for 1 hour.
Level: Artificer 4, Bloodrager 4, Sorcerer/Wizard 4, Warlock 4
Components: V, S
Casting Time: 1 Standard Action
Range: close (25 ft. + 5 ft./2 levels)
Effect: ray of negative energy
Duration: instantaneous
Saving Throw: None
Spell Resistance: yes
You point your finger and fire a black ray of negative energy that suppresses the life force of any living creature it strikes. You must make a ranged Touch Attack to hit. If you hit, the subject gains 1d4 temporary negative levels (see Appendix 1). Negative levels stack.
Assuming the subject survives, it regains lost levels after a number of hours equal to your Caster Level (maximum 15 hours).
Usually, negative levels have a chance of becoming permanent, but the negative levels from enervation don't last long enough to do so.
An undead creature struck by the ray gains 1d4 x 5 temporary hit points for 1 hour.