Ermine

Presented on these pages are base animal statistics for six additional familiars beyond those most commonly used by spellcasters-of course, these statistics can also be used for normal animals as well. These familiars utilize all the standard rules for familiars presented on pages 82-83 of the Core Rulebook. Tiny or smaller familiars in this section use Dexterity to modify Climb and Swim skill checks.
 

Ermine (CR 1/2)

Tiny Animal
Alignment: Neutral
Initiative: +2
Senses: Low-Light Vision, Scent; Perception +1
  Speed: 20 feet, Climb 20 feet
Space: 2-1/2 feet
 

Defense

Armor Class: 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
Hit Points: 4 (1d8)
Saving Throws: Fort +2, Ref +4, Will +1
 

Offense

Melee: bite +4 (1d3-4 plus attach)
Reach: 0 feet
 

Statistics

StrDexConIntWisCha
3 (-4) 15 (+2) 10 (+0) 2 (-4) 12 (+1) 5 (-3)
Base Attack Bonus: +0
CMB +0
CMD 6 (10 vs. Trip)
  Feats: Weapon Finesse
  Skills: Acrobatics +10, Climb +10, Escape Artist +3, Stealth +14 Languages:
 

Special Abilities

Attach (Ex)

When a weasel hits with a bite attack, it automatically grapples its foe, inflicting automatic bite damage each round.
 

Ecology

Environment: Temperate Hills
Organization: solitary
Treasure: none

  While an ermine is a type of weasel, this specimen has white fur that allows it to blend into snowy surroundings.
  An ermine receives a +4 racial bonus on Stealth checks attempted while in snow.

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