Ermine
Presented on these pages are base animal statistics for six additional familiars beyond those most commonly used by spellcasters-of course, these statistics can also be used for normal animals as well. These familiars utilize all the standard rules for familiars presented on pages 82-83 of the Core Rulebook. Tiny or smaller familiars in this section use Dexterity to modify Climb and Swim skill checks.
Ermine (CR 1/2)
Tiny AnimalAlignment: Neutral
Initiative: +2
Senses: Low-Light Vision, Scent; Perception +1
Speed: 20 feet, Climb 20 feet
Space: 2-1/2 feet
Defense
Armor Class: 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)Hit Points: 4 (1d8)
Saving Throws: Fort +2, Ref +4, Will +1
Offense
Melee: bite +4 (1d3-4 plus attach)Reach: 0 feet
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
3 (-4) | 15 (+2) | 10 (+0) | 2 (-4) | 12 (+1) | 5 (-3) |
CMB +0
CMD 6 (10 vs. Trip)
Feats: Weapon Finesse
Skills: Acrobatics +10, Climb +10, Escape Artist +3, Stealth +14
- Racial Modifiers: +4 Stealth, +8 Acrobatics
Special Abilities
Attach (Ex)
When a weasel hits with a bite attack, it automatically grapples its foe, inflicting automatic bite damage each round.Ecology
Environment: Temperate HillsOrganization: solitary
Treasure: none
While an ermine is a type of weasel, this specimen has white fur that allows it to blend into snowy surroundings.
An ermine receives a +4 racial bonus on Stealth checks attempted while in snow.
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