Eroding Ray
Transmutation
Level: Artificer * 2, Cleric */Oracle * 2, Druid * 2, Hunter * 2, Sorcerer */Wizard * 2
Components: V, S
Casting Time: 1 Standard Action
Range: close (25 ft. + 5 ft./2 levels)
Effect: ray
Duration: instantaneous
Saving Throw: None
Spell Resistance: no
You channel a fraction of the tumultuous ecosystem of the Hao Jin Tapestry and redirect it through your hands as a beam of deteriorating energy. You can fire one ray, plus one additional ray for every 4 levels beyond 3rd (to a maximum of three rays at 11th level). Each ray requires a ranged Touch Attack to hit and can target only a construct or an Object. If a ray hits, the target begins to crumble, taking 2d6 points of damage. This damage ignores Hardness and Damage Reduction.
Level: Artificer * 2, Cleric */Oracle * 2, Druid * 2, Hunter * 2, Sorcerer */Wizard * 2
Components: V, S
Casting Time: 1 Standard Action
Range: close (25 ft. + 5 ft./2 levels)
Effect: ray
Duration: instantaneous
Saving Throw: None
Spell Resistance: no
You channel a fraction of the tumultuous ecosystem of the Hao Jin Tapestry and redirect it through your hands as a beam of deteriorating energy. You can fire one ray, plus one additional ray for every 4 levels beyond 3rd (to a maximum of three rays at 11th level). Each ray requires a ranged Touch Attack to hit and can target only a construct or an Object. If a ray hits, the target begins to crumble, taking 2d6 points of damage. This damage ignores Hardness and Damage Reduction.