Euphoric Tranquility
Enchantment (Compulsion) [mind-affecting, emotion]
Level: Bard * 6, Cleric */Oracle * 8, Druid * 8, Sorcerer */Wizard * 8
Components: V, S, M/DF (a poppy flower)
Casting Time: 1 Standard Action
Range: touch
Target: creature touched
Duration: 1 round/level
Saving Throw: None and Will partial, see text)
Spell Resistance: yes
A creature under the effect of this enchantment enters a state of euphoria. The target treats all creatures as dear friends and abhors violence, but may rise up to protect itself if violence is perpetrated against it. Until the end of the spell's duration, the creature's speed is halved, and it cannot make attacks or cast spells. If the creature is attacked, it gets a Will saving throw. If the saving throw succeeds, the creature can make act normally for 1 round. If the saving throw fails, the creature moves half its speed away from the attacker as its next action.
Furthermore, if the creature is interacted with, or questioned while under the effects of this spell, it is considered to have an attitude of Helpful (see the Diplomacy skill, Core Rulebook 94), though any advice or answers it gives may be disjointed or stream of consciousness due to its euphoric state.
Level: Bard * 6, Cleric */Oracle * 8, Druid * 8, Sorcerer */Wizard * 8
Components: V, S, M/DF (a poppy flower)
Casting Time: 1 Standard Action
Range: touch
Target: creature touched
Duration: 1 round/level
Saving Throw: None and Will partial, see text)
Spell Resistance: yes
A creature under the effect of this enchantment enters a state of euphoria. The target treats all creatures as dear friends and abhors violence, but may rise up to protect itself if violence is perpetrated against it. Until the end of the spell's duration, the creature's speed is halved, and it cannot make attacks or cast spells. If the creature is attacked, it gets a Will saving throw. If the saving throw succeeds, the creature can make act normally for 1 round. If the saving throw fails, the creature moves half its speed away from the attacker as its next action.
Furthermore, if the creature is interacted with, or questioned while under the effects of this spell, it is considered to have an attitude of Helpful (see the Diplomacy skill, Core Rulebook 94), though any advice or answers it gives may be disjointed or stream of consciousness due to its euphoric state.