Fermenter

Little more than moonshiners to some, fermenters focus their efforts on imbibing substances, learning from the resulting effects on their bodies, and infusing this knowledge into their skill sets. Fermenters consider themselves living experiments and accept the risks and benefits inherent in their work.
 

Substance Tolerance (Ex)

At 2nd level, whenever a fermenter consumes a drug, they gain a +2 bonus on their saving throw to resist becoming addicted. Whenever they consume a tincture, they gain its usual benefits, but all penalties imposed are reduced by 1. (If the tincture’s penalties instead impose a condition or another penalty that is not numerical, such as the penalties imposed by starlight juice, this ability has no effect at 2nd level.) Additionally, the fermenter can consume a number of alcoholic beverages equal to one plus three times their Constitution modifier before becoming Sickened for 1 hour per drink above this maximum.
  The bonus on saving throws to resist addiction increases to +3 at 8th level and to +4 at 10th level. At 10th level, the fermenter suffers no penalties at all from drinking tinctures, including conditions and other nonnumerical penalties (starlight juice would not make them Dazzled, for example). Additionally, at 10th level they can consume a number of alcoholic beverages equal to one plus four times their Constitution modifier before becoming Sickened.
  This replaces poison resistance and the discovery gained at 10th level.
 

Volatile Bombs (Ex)

At 2nd level, a fermenter under the influence can make their bombs more potent, but they also become unstable and more difficult to aim. As long as the fermenter is under the effects of a drug or tincture, or has imbibed an alcoholic drink in the past 10 minutes, their bombs deal 1 additional point of damage per damage die. While this ability is in effect, they also take a –2 penalty on attack rolls made with their bombs. At 7th level and every 6 levels thereafter, this penalty increases by 1 (to a maximum penalty of –5 at 19th level).
  This replaces poison use.
 

Batch Brew (Ex)

At 6th level, a fermenter learns how to brew tinctures in larger batches. Whenever they create a tincture using Craft (alchemy), they can simultaneously create a number of additional tinctures equal to their Intelligence modifier. They expend resources for each tincture separately, but they attempt a single Craft check and apply the result to each tincture being brewed.
  This replaces swift poisoning.

Parent Class

Alchemist
 

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