Fey Form IV
Transmutation (Polymorph)
Level: Druid * 8, Shaman * 8, Sorcerer */Wizard * 9, Warlock * 9
Components: V, S, M (a piece of the creature whose form you plan to assume)
Casting Time: 1 Standard Action
Range: personal
Target: you
Duration: 1 minute/level (D)
Saving Throw: -
Spell Resistance: -
This spell functions as fey form III except it doesn't limit your base speed and also allows you to use more abilities. If the form you assume has any of the following abilities, you gain those abilities: Burrow speed 60 feet, climb speed 90 feet, fly speed 120 feet (good maneuverability), swim speed 120 feet, all-around vision, Blindsense 60 feet, Blindsight 30 feet, Darkvision 90 feet, Low-Light Vision, Scent, see in Darkness, Tremorsense 60 feet, abduct, animated hair, beguiling aura, bleed, blood rage, boot stomp, burn, compression, Constrict, crushing leap, DR 5/Cold Iron, Fast Healing 5, Fear aura, frightful presence, Grab, heavy weapons, hide in plain sight, icewalking, kneecapper, luminous, nasal spray, no shadow, oversized weapons, poison, putrid vomit, Rend, rock throwing (120 feet, 2d10 damage), sound mimicry, supernatural speed, tear shadow, trackless step, Trample, transparency, tree meld, undersized weapons, vault, and woodland stride. If the creature has immunity or resistance to any energy types, you gain resistance 30 to those energy types. If the creature has immunity to mindaffecting effects or poison, you gain a +8 Resistance Bonus on saves against those effects. If the creature has spell resistance, you gain spell resistance 6 + your Caster Level. If the creature has any weaknesses, you gain those weaknesses.
Level: Druid * 8, Shaman * 8, Sorcerer */Wizard * 9, Warlock * 9
Components: V, S, M (a piece of the creature whose form you plan to assume)
Casting Time: 1 Standard Action
Range: personal
Target: you
Duration: 1 minute/level (D)
Saving Throw: -
Spell Resistance: -
This spell functions as fey form III except it doesn't limit your base speed and also allows you to use more abilities. If the form you assume has any of the following abilities, you gain those abilities: Burrow speed 60 feet, climb speed 90 feet, fly speed 120 feet (good maneuverability), swim speed 120 feet, all-around vision, Blindsense 60 feet, Blindsight 30 feet, Darkvision 90 feet, Low-Light Vision, Scent, see in Darkness, Tremorsense 60 feet, abduct, animated hair, beguiling aura, bleed, blood rage, boot stomp, burn, compression, Constrict, crushing leap, DR 5/Cold Iron, Fast Healing 5, Fear aura, frightful presence, Grab, heavy weapons, hide in plain sight, icewalking, kneecapper, luminous, nasal spray, no shadow, oversized weapons, poison, putrid vomit, Rend, rock throwing (120 feet, 2d10 damage), sound mimicry, supernatural speed, tear shadow, trackless step, Trample, transparency, tree meld, undersized weapons, vault, and woodland stride. If the creature has immunity or resistance to any energy types, you gain resistance 30 to those energy types. If the creature has immunity to mindaffecting effects or poison, you gain a +8 Resistance Bonus on saves against those effects. If the creature has spell resistance, you gain spell resistance 6 + your Caster Level. If the creature has any weaknesses, you gain those weaknesses.