Fire Beetle

This housecat-sized beetle is a dull brown color brightened by two glowing green-yellow spots on its carapace.
 

Fire Beetle (CR 1/3)

Small Vermin
Alignment: Neutral
Initiative: +0
Senses: Low-Light Vision; Perception +0
  Speed: 30 feet, Fly 30 feet (poor)
Space: 5 feet
 

Defense

Armor Class: 12, touch 11, flat-footed 12 (+1 natural, +1 size)
Hit Points: 4 (1d8)
Saving Throws: Fort +2, Ref +0, Will +0
Immunity: mind-affecting effects
 

Offense

Melee: bite +1 (1d4)
Reach: 5 feet
 

Statistics

StrDexConIntWisCha
10 (+0) 11 (+0) 11 (+0) - 10 (+0) 7 (-2)
Base Attack Bonus: +0
CMB -1
CMD 9 (17 vs. Trip)
  Feats:
  Skills: Fly -2
  Languages:
  Special Qualities: luminescence

 

Special Abilities

Luminescence (Ex)

A fire beetle's glowing glands provide light in a 10-foot radius. A dead fire beetle's luminescent glands continue to glow for 1d6 days after its death.
 

Ecology

Environment: Any
Organization: solitary, cluster (2-6) or colony (7-12)
Treasure: none

  Although nocturnal, the fire beetle lacks darkvision- it relies on its own glowing glands for illumination. Caged fire beetles are a popular source of long-lasting illumination among eccentrics and miners.
  Other variations on the common fire beetle exist. The two most common variants are detailed below.
  Mining Beetle (CR 1/2): A mining beetle is an advanced fire beetle with the advanced simple template and a burrowing speed of 20 feet.
  Flash Beetle (CR 1/2): A flash beetle is an advanced fire beetle that can create a bright flash of light once an hour. When a flash beetle does so, all creatures in a 10- foot burst must make a DC 12 Fortitude save or be dazzled for 1d3 rounds. The save DC is Constitution-based.