Fire Crab, Small

At various places in the planes, rifts of special tears appear and allow the mundane creatures of one plane to intermix with the creatures of other planes. On these occasions, it is most often not the terrible beasts such as demons or angels that pour through, but much less powerful (but not harmless) creatures mirroring the beasts of the natural realm.
 

Fire Crab, Small (CR 1/2)

Tiny Vermin (Fire)
Alignment: Neutral
Initiative: +2
Senses: Darkvision 60 feet; Perception +4
  Speed: 30 feet, Swim 20 feet
Space: 2-1/2 feet
 

Defense

Armor Class: 18, touch 14, flat-footed 16 (+2 Dex, +4 natural, +2 size)
Hit Points: 5 (1d8+1)
Saving Throws: Fort +3, Ref +2, Will +0
Immunity: fire, vermin traits
Weaknesses: cold vulnerability
 

Offense

Melee: 2 claws +0 (1d2-2 plus Grab and heat)
Reach: 0 feet
  Special Attacks: Constrict (1d2-2), Heat (1d4 fire damage)
 

Statistics

StrDexConIntWisCha
7 (-2) 15 (+2) 12 (+1) - 10 (+0) 2 (-4)
Base Attack Bonus: +0
CMB +0 (+4 Grapple)
CMD 8 (20 vs. Trip)
  Feats:
  Skills: Perception +4, Swim +10 Languages:
 

Special Abilities

NONE
 

Ecology

Environment: Any Warm or Hot
Organization: solitary or clutch (2-20)
Treasure: none

  These small crabs are about the size of a man's fist. They are a deep reddish color, tapering to yellow on the underbelly. The fire crab's heat extends roughly 3 to 5 ft.
  Fire crabs are omnivorous; they feed on other animals and any plant life that survives the fire crabs native environment.
  The fire crabs may survive temperatures lower than 100 degrees for 1 hour per point of Constitution, or run the risk of freezing.

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