You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Granted Powers
Fire Bolt (Sp): As a
Standard Action, you can unleash a scorching bolt of divine fire from your outstretched hand. You can target any single foe within 30 feet as a ranged
Touch Attack with this bolt of fire. If you hit the foe, the fire bolt deals 1d6 points of fire damage + 1 point for every two
Cleric levels you possess. You can use this ability a number of times per day equal to 3 + your
Wisdom modifier.
Fire Resistance (): At 6th level, you gain
Fire Resistance 10. This resistance increases to 20 at 12th level. At 20th level, you gain
Fire Immunity.
Domain Spells
1st—
Burning Hands, 2nd—
Produce Flame, 3rd—
Fireball, 4th—
Wall Of Fire, 5th—
Fire Shield, 6th—
Fire Seeds, 7th—
Elemental Body IV (fire only), 8th—
Incendiary Cloud, 9th—
Elemental Swarm (fire spell only).
Subdomains
Subdomains are more focused than domains, replacing some of the domain's spells and powers with new ones. Subdomains may be chosen in place of a domain if the character is eligible for it.
Arson
You express your devotion by setting the world ablaze.
Replacement Power
The following granted power replaces the fire bolt power of the Fire domain.
Call Fire (Su): As a
Standard Action, you can stretch out your hand toward any visible fire source within 60 feet and beckon it toward you. This causes a ribbon-thin streak of fire to approach you in a straight line through the air. Any creature directly in the fire ribbon’s path takes 1d4 points of fire damage; a successful
Reflex Save (DC = 10 + 1/2 your
Cleric level + your
Wisdom modifier) negates this damage. When the ribbon of fire reaches your hand, it either extinguishes or lights a flammable
Object of your choice that you’re holding. You can use this ability a number of times per day equal to 3 + your
Wisdom modifier.
Replacement Domain Spells
2nd—
Flaming Sphere, 5th—
Flame Strike, 7th—
Delayed Blast Fireball.
Ash
Replacement Power
The following granted power replaces the fire resistance power of the Fire domain.
Wall of Ashes (Su): At 8th level, you can create a wall of swirling ashes anywhere within 100 feet. This wall is up to 20 feet high and up to 10 feet long per
Cleric level you possess. The wall of ash blocks line of sight, and any creature passing through it must make a
Fortitude Save or be
Blinded for 1d4 rounds. The wall of ash reveals
Invisible creatures that are inside it or adjacent to it, although they become
Invisible again if they move away from the wall. You can use this ability for a number of minutes per day equal to your
Cleric level, but these minutes do not need to be consecutive.
Replacement Domain Spells
7th—
Disintegrate, 9th—
Fiery Body.
Smoke
Replacement Power
The following granted power replaces the fire bolt power of the Fire domain.
Cloud of Smoke (Su): As a
Standard Action, you can create a 5-foot-radius cloud of smoke. This power has a range of 30 feet. Creatures inside the cloud take a –2 penalty on attack rolls and
Perception skill checks for as long as they remain inside and for 1 round after exiting the cloud. Creatures inside the cloud gain
Concealment from attacks made by opponents that are not adjacent to them. You can use this ability a number of times per day equal to 3 + your
Wisdom modifier.
Replacement Domain Spells
2nd—
Pyrotechnics, 3rd—
Stinking Cloud.
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