Flesh Puppet
Necromancy [evil]
Level: Antipaladin* 2, Artificer * 3, Cleric */Oracle * 3, Shaman * 3, Sorcerer */Wizard * 4, Warlock * 4
Components: V, S, M (an onyx worth 25 gp and a silken string)
Casting Time: 1 round
Range: touch
Target: one corpse touched
Duration: permanent (D)
Saving Throw: None
Spell Resistance: no
You animate one corpse that has been Dead no more than 48 hours. It rises as a zombie (Pathfinder RPG Bestiary 288) that is magically tethered to you and obeys your commands. As noted in animate Dead, you can't control more than 4 Hit Dice per Caster Level worth of undead in total, nor can a single casting create more than 2 Hit Dice per Caster Level. This spell disguises the zombie's appearance and allows you to control it. The zombie's outward appearance, movement, and voice appear the same as if it were still alive. The zombie's normal Staggered condition doesn't apply (though it can still be Staggered by other means). Successfully detecting the flesh puppet as a zombie without magic requires an opposed Perception check against your Disguise check, and you add your Caster Level as a bonus on this Disguise check. An ephemeral string connects you to the zombie. Through this string, you have a mental link to the zombie and can command it as a Swift Action. The zombie uses its own actions to complete your commands. The zombie can speak up to 25 words in 1 round, but you must mentally impart what you intend it to say as a Swift Action. It is incapable of articulating speech on its own. The zombie can be ordered to perform very simple tasks it knew in life but can't make attacks, cast spells, or perform complex or difficult tasks requiring constant concentration. The string connecting you and the zombie is nearly Invisible. A DC 30 Perception check is required to detect it. It has Hardness 0 and 1 hp. The length of string you can create is 100 feet + 10 feet per Caster Level you have. The string snaps if you and the zombie move farther apart than this length, though the zombie won't move out of range unless forced to do so or unless you command it to do so. If the string to the zombie is severed, the spell immediately ends. The ephemeral string can pass through physical barriers, but not barriers of magical force, and it can be damaged as though it were a physical Object. When this spell ends, the zombie immediately reverts back to a normal corpse. The spell ends automatically if you cast flesh puppet or flesh puppet horde on a new corpse.
Level: Antipaladin* 2, Artificer * 3, Cleric */Oracle * 3, Shaman * 3, Sorcerer */Wizard * 4, Warlock * 4
Components: V, S, M (an onyx worth 25 gp and a silken string)
Casting Time: 1 round
Range: touch
Target: one corpse touched
Duration: permanent (D)
Saving Throw: None
Spell Resistance: no
You animate one corpse that has been Dead no more than 48 hours. It rises as a zombie (Pathfinder RPG Bestiary 288) that is magically tethered to you and obeys your commands. As noted in animate Dead, you can't control more than 4 Hit Dice per Caster Level worth of undead in total, nor can a single casting create more than 2 Hit Dice per Caster Level. This spell disguises the zombie's appearance and allows you to control it. The zombie's outward appearance, movement, and voice appear the same as if it were still alive. The zombie's normal Staggered condition doesn't apply (though it can still be Staggered by other means). Successfully detecting the flesh puppet as a zombie without magic requires an opposed Perception check against your Disguise check, and you add your Caster Level as a bonus on this Disguise check. An ephemeral string connects you to the zombie. Through this string, you have a mental link to the zombie and can command it as a Swift Action. The zombie uses its own actions to complete your commands. The zombie can speak up to 25 words in 1 round, but you must mentally impart what you intend it to say as a Swift Action. It is incapable of articulating speech on its own. The zombie can be ordered to perform very simple tasks it knew in life but can't make attacks, cast spells, or perform complex or difficult tasks requiring constant concentration. The string connecting you and the zombie is nearly Invisible. A DC 30 Perception check is required to detect it. It has Hardness 0 and 1 hp. The length of string you can create is 100 feet + 10 feet per Caster Level you have. The string snaps if you and the zombie move farther apart than this length, though the zombie won't move out of range unless forced to do so or unless you command it to do so. If the string to the zombie is severed, the spell immediately ends. The ephemeral string can pass through physical barriers, but not barriers of magical force, and it can be damaged as though it were a physical Object. When this spell ends, the zombie immediately reverts back to a normal corpse. The spell ends automatically if you cast flesh puppet or flesh puppet horde on a new corpse.