Fly, Giant
Bristling with coarse hairs, this enormous fly's legs twitch just before it launches into the air on buzzing wings.
Fly, Giant (CR 1)
Medium VerminAlignment: Neutral
Initiative: +3
Senses: Darkvision 60 feet; Perception +2
Speed: 20 feet, Climb 20 feet, Fly 60 feet (good)
Space: 5 feet
Defense
Armor Class: 13, touch 13, flat-footed 10 (+3 Dex)Hit Points: 15 (2d8+6)
Saving Throws: Fort +6, Ref +3, Will -2
Immunity: disease, mind-affecting effects
Offense
Melee: bite +2 (1d6+1 plus disease)Reach: 5 feet
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | - | 7 (-2) | 2 (-4) |
CMB +2
CMD 15 (21 vs. Trip)
Feats:
Skills: Climb +9, Fly +7, Perception +2
- Racial Modifiers: +4 Perception
Special Abilities
Disease (Ex)
Filth Fever: Bite-injury; save Fortitude DC 14; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. Some flies might carry other diseases, at the GM's discretion. The save DC is Constitution-based.Ecology
Environment: Any Temperate or TropicalOrganization: solitary, pair, or swarm (3-12)
Treasure: none
Much like their tiny cousins, giant flies feed upon carrion. Wholly monstrous, these disgusting creatures have been known to sometimes attack still-living foes, particularly when they are hungry or living creatures disturb their meals.
Some species of giant fly bear their larva live, ejecting piles of undulating giant maggots from their engorged abdomens rather than laying eggs in decaying corpses.