Fly, Giant

Bristling with coarse hairs, this enormous fly's legs twitch just before it launches into the air on buzzing wings.
 

Fly, Giant (CR 1)

Medium Vermin
Alignment: Neutral
Initiative: +3
Senses: Darkvision 60 feet; Perception +2
  Speed: 20 feet, Climb 20 feet, Fly 60 feet (good)
Space: 5 feet
 

Defense

Armor Class: 13, touch 13, flat-footed 10 (+3 Dex)
Hit Points: 15 (2d8+6)
Saving Throws: Fort +6, Ref +3, Will -2
Immunity: disease, mind-affecting effects
 

Offense

Melee: bite +2 (1d6+1 plus disease)
Reach: 5 feet
 

Statistics

StrDexConIntWisCha
12 (+1) 17 (+3) 16 (+3) - 7 (-2) 2 (-4)
Base Attack Bonus: +1
CMB +2
CMD 15 (21 vs. Trip)
  Feats:
  Skills: Climb +9, Fly +7, Perception +2 Languages:
 

Special Abilities

Disease (Ex)

Filth Fever: Bite-injury; save Fortitude DC 14; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. Some flies might carry other diseases, at the GM's discretion. The save DC is Constitution-based.
 

Ecology

Environment: Any Temperate or Tropical
Organization: solitary, pair, or swarm (3-12)
Treasure: none

  Much like their tiny cousins, giant flies feed upon carrion. Wholly monstrous, these disgusting creatures have been known to sometimes attack still-living foes, particularly when they are hungry or living creatures disturb their meals.
  Some species of giant fly bear their larva live, ejecting piles of undulating giant maggots from their engorged abdomens rather than laying eggs in decaying corpses.