Four-armed Gargoyle

This creature appears to be a hideous and winged humanoid carved of stone. Its ears are oversized and pointed and two large backward-curving horns just from its head above its eyes. Its four arms end in stony claws.
 

Four-armed Gargoyle (CR 5)

Medium Monstrous Humanoid (Earth)
Alignment: Chaotic Evil
Initiative: +6
Senses: Darkvision 60 feet, Low-Light Vision; Perception +9
  Speed: 40 feet, Fly 60 feet (average)
Space: 5 feet
 

Defense

Armor Class: 16, touch 12, flat-footed 14 (+2 Dex, +4 natural)
Hit Points: 57 (6d10+24)
Saving Throws: Fort +6, Ref +7, Will +5
Damage Reduction: 10/magic
 

Offense

Melee: 4 claws +8 (1d6+2), bite +8 (1d6+2), gore +8 (1d6+2)
Reach: 5 feet
 

Statistics

StrDexConIntWisCha
15 (+2) 14 (+2) 18 (+4) 6 (-2) 11 (+0) 7 (-2)
Base Attack Bonus: +6
CMB +8
CMD 20
  Feats: Hover, Improved Initiative, Skill Focus (Fly)
  Skills: Fly +12, Perception +9, Stealth +11 (+15 stony environs) Languages: Common, Terran
  Special Qualities: Freeze

 

Special Abilities

NONE
 

Ecology

Environment: Any Land, Aquatic, or Underground
Organization: solitary, pair, or wing (5-16)
Treasure: standard

  Four-armed gargoyles like their brethren often stand perched indefinitely without moving in an attempt to surprise their opponents. They have a great fondness for inflicting pain on their foes. When a four-armed gargoyle has the upper hand in battle, it often draws out the conflict as long as it can in order to deal as much pain and suffering as it can on its foes.
  Credit The Four-Armed Gargoyle first appeared in the First Edition module S1 Tomb of Horrors (© TSR/Wizards of the Coast, 1978) and is used by permission.
  Copyright Notice Authors Scott Greene and Clark Peterson, based on original material by Gary Gygax.

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