Four-armed Gargoyle
This creature appears to be a hideous and winged humanoid carved of stone. Its ears are oversized and pointed and two large backward-curving horns just from its head above its eyes. Its four arms end in stony claws.
Four-armed Gargoyle (CR 5)
Medium Monstrous Humanoid (Earth)Alignment: Chaotic Evil
Initiative: +6
Senses: Darkvision 60 feet, Low-Light Vision; Perception +9
Speed: 40 feet, Fly 60 feet (average)
Space: 5 feet
Defense
Armor Class: 16, touch 12, flat-footed 14 (+2 Dex, +4 natural)Hit Points: 57 (6d10+24)
Saving Throws: Fort +6, Ref +7, Will +5
Damage Reduction: 10/magic
Offense
Melee: 4 claws +8 (1d6+2), bite +8 (1d6+2), gore +8 (1d6+2)Reach: 5 feet
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 18 (+4) | 6 (-2) | 11 (+0) | 7 (-2) |
CMB +8
CMD 20
Feats: Hover, Improved Initiative, Skill Focus (Fly)
Skills: Fly +12, Perception +9, Stealth +11 (+15 stony environs)
- Racial Modifiers: +2 Perception, Stealth (+6 Stealth in stony environs)
Special Qualities: Freeze
Special Abilities
NONEEcology
Environment: Any Land, Aquatic, or UndergroundOrganization: solitary, pair, or wing (5-16)
Treasure: standard
Four-armed gargoyles like their brethren often stand perched indefinitely without moving in an attempt to surprise their opponents. They have a great fondness for inflicting pain on their foes. When a four-armed gargoyle has the upper hand in battle, it often draws out the conflict as long as it can in order to deal as much pain and suffering as it can on its foes.
Credit The Four-Armed Gargoyle first appeared in the First Edition module S1 Tomb of Horrors (© TSR/Wizards of the Coast, 1978) and is used by permission.
Copyright Notice Authors Scott Greene and Clark Peterson, based on original material by Gary Gygax.
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