Fox

Presented on these pages are base animal statistics for six additional familiars beyond those most commonly used by spellcasters-of course, these statistics can also be used for normal animals as well. These familiars utilize all the standard rules for familiars presented on pages 82-83 of the Core Rulebook. Tiny or smaller familiars in this section use Dexterity to modify Climb and Swim skill checks.
 

Fox (CR 1/4)

Tiny Animal
Alignment: Neutral
Initiative: +2
Senses: Low-Light Vision, Scent; Perception +8
  Speed: 40 feet
Space: 2-1/2 feet
 

Defense

Armor Class: 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
Hit Points: 5 (1d8+1)
Saving Throws: Fort +3, Ref +4, Will +1
 

Offense

Melee: bite +1 (1d3-1)
Reach: 0 feet
 

Statistics

StrDexConIntWisCha
9 (-1) 15 (+2) 13 (+1) 2 (-4) 12 (+1) 6 (-2)
Base Attack Bonus: +0
CMB +0
CMD 9 (13 vs. Trip)
  Feats: Skill Focus (Perception)
  Skills: Acrobatics +2 (+10 when jumping), Perception +8, Stealth +10, Survival +1 (+5 scent tracking) Languages:
 

Special Abilities

NONE
 

Ecology

Environment: Any
Organization: solitary, pair, or skulk (3-12)
Treasure: none

  This cunning yet wary animal pounces on live prey.