Free Hand Fighter

The free hand fighter specializes in the delicate art of handling a single weapon in one hand while using their free hand to balance, block, tip, and distract their opponents. While not a brawler, their open hand is as much a weapon as a bow or blade. Their fighting school benefits only apply when they are using a one-handed weapon and carrying nothing in their other hand.
 
 

Deceptive Strike (Ex)

At 2nd level, a free hand fighter gains a +1 bonus to CMB and CMD on Disarm checks and on Bluff checks to Feint or create a diversion to hide. This bonus increases by +1 for every four levels after 2nd.
  This ability replaces bravery.
 
 

Elusive (Ex)

At 3rd level, a free hand fighter gains a +1 Dodge Bonus to AC. This bonus increases by +1 for every four levels after 2nd. This bonus does not apply when wearing medium or heavy armor or carrying a medium or heavier load.
  This ability replaces armor training 1, 2, 3, and 4.
 
 

Singleton (Ex)

At 5th level, a free hand fighter gains a +1 bonus on attack and damage rolls when wielding a melee weapon in one hand and leaving their other hand free. This bonus increases by +1 per six levels after 5th.
  This ability replaces weapon training 1 and 4.
 
 

Timely Tip (Ex)

At 9th level, a free hand fighter can make a Disarm combat maneuver against a target they threaten as a Move Action to push aside the target’s shield. If successful, the target loses its Shield Bonus to AC against the free hand fighter’s next attack.
  This ability replaces weapon training 2.
 
 

Interference (Ex)

At 13th level, a free hand fighter can make a Disarm or Trip combat maneuver against a target they threaten as a Move Action to push their opponent off balance. If successful, the target becomes Flat-Footed. This condition lasts until the target takes damage from a melee or Ranged Attack or until the beginning of the free hand fighter’s next turn, whichever comes first.
  This ability replaces weapon training 3.
 
 

Reversal (Ex)

At 19th level, a free hand fighter can make a Disarm combat maneuver against a creature they threaten as an Immediate Action when they are the target of a Melee Attack from another creature. If successful, the attack changes to target the target of the free hand fighter’s maneuver instead of the free hand fighter themself.
  This ability replaces armor mastery.

Parent Class

Fighter
 

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