Fungus Man

These small, non-aggressive plant-men appear to be mobile toadstools, with brightly colored caps, stubby arms and thick, trunk-like legs. They do not speak, but they hold up their hands in a sign of peace or supplication.
 

Fungus Man (CR 2)

Small Plant
Alignment: Neutral
Initiative: +2
Senses: Low-Light Vision; Perception +9
  Speed: 20 feet
Space: 5 feet
 

Defense

Armor Class: 15, touch 13, flat-footed 13 (+2 Dex, +2 natural, +1 size)
Hit Points: 16 (3d8+3)
Saving Throws: Fort +4, Ref +3, Will +2
Damage Reduction: 5/slashing or piercing
Immunity: poison, plant traits,
Energy Resistance: cold 5
Weaknesses: vulnerability to fire
 

Offense

Melee: slam +5 (1d3-2)
Reach: 5 feet
  Special Attacks: spore cloud
 

Statistics

StrDexConIntWisCha
6 (-2) 15 (+2) 13 (+1) 9 (-1) 12 (+1) 10 (+0)
Base Attack Bonus: +2
CMB +3
CMD 11
  Feats: Agile Maneuvers, Skill Focus (Perception), Weapon Finesse
  Skills: Perception +9, Stealth +10
  Languages:
 

Special Abilities

Spore Cloud (Ex)

Once per round as a standard action, a fungus man can release a cloud of noxious spores. All living creatures within 5 ft. must make a DC 12 Fortitude save or become nauseated for 1d4+1 rounds. The save DC is Constitution-based. This is a poison effect, and once a creature successfully saves it is immune to the spore cloud of that particular fungus man for 24 hours.
 

Ecology

Environment: Underground
Organization: pod (4-16), branch (17-30), colony (30+, plus a fungus man king)
Treasure: incidental

  Fungus men are an extremely peaceful and easy-going race of intelligent plants. They are bipedal, in a squat, humanoid fashion. The fungus men are sexless, and reproduce by means of spore clouds. They lack the appendages for fine manipulation of objects, but are quite dexterous in their own way. The fungus men are fiercely loyal to their fungus man king, and attack immediately if it is threatened.
  Fungus men do not communicate by verbal means; they have learned to deal with outsiders by using hand gestures and supplicating movements. They communicate with each other by pheromones and spores release.
  Fungus men cohabitate in enclaves throughout the underdark, farming lichen and mosses to trade with other races for soil and excrement (their sources of food). Some fungus man colonies keep \"domesticated\" giant lizards available to replenish their dung fields and for pack animal uses. Fungus man colonies are not hostile towards each other; neither do they work together in any societal fashion.
  Credit Originally appearing in Rappan Athuk Reloaded (© Necromancer Games, 2006)

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