(Combat)
You entangle your foe in your weapon.
Prerequisites
Fury's Fall,
Deft Maneuvers.
Benefit
If you successfully use a whip to
Trip a foe, you can choose to drop your whip. Your tripped target gains the
Entangled condition. The target can break free of the whip by making a DC 10
Strength check or a DC 15
Escape Artist check (add the
Enhancement Bonus of the whip to these DCs), or by using a
Full-Round Action to disentangle himself. Escaping the whip by making a
Strength check means the whip gains the
Broken condition. If the whip has a magical quality such as flaming, apply this quality's damage to the target every round on your turn.