Gar, Giant
This fish is enormous-a sleek predator with bony scales and a long set of toothy jaws.
Gar, Giant (CR 6)
Huge Animal (Aquatic)Alignment: Neutral
Initiative: +4
Senses: Low-Light Vision; Perception +11
Speed: Swim 60 feet
Space: 15 feet
Defense
Armor Class: 19, touch 8, flat-footed 19 (+11 natural, -2 size)Hit Points: 73 (7d8+42)
Saving Throws: Fort +11, Ref +7, Will +5
Offense
Melee: bite +13 (2d6+15 plus Grab)Reach: 15 feet
Special Attacks: Swallow Whole (2d6+10 bludgeoning damage, AC 15, hp 7)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
30 (+10) | 10 (+0) | 23 (+6) | 1 (-5) | 13 (+1) | 2 (-4) |
CMB +17 (+21 Grapple)
CMD 27 (can't be tripped)
Feats: Improved Initiative, Iron Will, Lightning Reflexes
Skills: Perception +11, Swim +18
Languages:
Special Abilities
NONEEcology
Environment: Temperate Lakes or RiversOrganization: solitary, pair, or school (3-6)
Treasure: none
Although typical gars are frightening enough, tales of enormous giant gars that lurk in the deepest rivers and lakes persist in many regions. These creatures are true monsters, often growing to lengths of 30 feet or more and capable of swallowing a horse and rider in a single gulp.
Fortunately, giant gars are much rarer than their smaller kin. Giant gars are often kept as pets and guard animals by aquatic creatures such as merrows, scrags (aquatic trolls), and the rare sea hags who dwell in freshwater dens.