Garrote

Cost: 3 gp
Weight: 1 lb.
Damage: 1d4 (small), 1d6 (medium)
Critical: x2
Range:
Type: Slashing
Category: Two-Handed Melee Weapons
Proficiency: Exotic
Weapon Groups Close
Special: Grapple, See Text
  A garrote is a length of wire or thin rope with wooden handles at both ends. The wire is placed across a victim's throat and crossed behind the neck; when the handles are pulled tight, the garrote strangles him. In order for you to use a garrote, your opponent must be Helpless or unaware of you. You must make a Grapple check (though you avoid the –4 penalty for not having two hands free) to successfully begin garroting your opponent. Sneak attack damage does not apply to a garrote. Your garroted opponent must make a Concentration check (DC 20 + your CMB + level of the spell they're casting) to cast a spell with a verbal component, use a Command Word Item, or use any magic requiring speech. You gain the following additional option when grappling with a garrote.
  Choke: You cut off your target’s air supply so they have to hold their breath (see Suffocation). Any round you do not maintain the choke, your opponent can take a breath and restart when they have to begin making Constitution checks.

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