Ghost-faced Orc
This creature looks like an orc whose face and head is painted in a grotesque skull-like pattern.
Ghost-faced Orc (CR 1/3)
Ghost-faced orc warrior 1Medium Humanoid (Orc)
Alignment: Chaotic Evil
Initiative: +0
Senses: Darkvision 60 feet; Perception +0
Speed: 30 feet
Space: 5 feet
Defense
Armor Class: 13, touch 10, flat-footed 13 (+3 armor)Hit Points: 7 (1d10+1 plus 1)
Saving Throws: Fort +3, Ref +0, Will +0
Ferocity, invisible in shadows
Weaknesses: light sensitivity
Offense
Melee: greataxe +4 (1d12+4/x3)Reach: 5 feet
Ranged: shortbow +1 (1d6/x3)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 12 (+1) | 7 (-2) | 10 (+0) | 5 (-3) |
CMB +4
CMD 14
Feats: Skill Focus (Stealth)
Skills: Stealth +3
Languages: Common, Orc
Special Abilities
Invisible in Shadows (Ex)
When a ghost-faced orc stands still or moves slowly (no more than 5 feet per round) in shadowy illumination or complete darkness, it becomes effectively invisible to all natural and extraordinary sight, including darkvision and other sight-based senses. A ghost-faced orc invisible in shadows can still be detected by hearing and smell. A true seeing spell (or other similar magic) reveals its location as well.Ecology
Environment: Temperate Hills or MountainsOrganization: gang (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), band (30-300 plus 150% noncombatant plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Treasure: standard
When they may be seen at all, ghost-faced orcs appear as normal orcs who paint their faces in grotesque skull like patterns. Invisible in shadow and darkness to all but one another due to unholy pacts with their dark god, their face paint gives them the impression of floating disembodied skulls. Ghost-faced orcs are similar in every way to their common cousins- filthy, smelly, aggressive and thoroughly cruel. Their hair is ranges from black to slate grey to shock white. Their equipment is ill kempt and crudely made, leaving most to forage for better gear amongst their victims. Ghostfaces are seldom seen above ground except on moonless nights. Ghost-faced orcs are proficient with all simple weapons. Most are warriors, fighters or barbarians and favor greataxes and longspears to any other weapon. They on occasion carry shortbows for hunting or ambushes.
Ghost-Faced Orc Society
Ghost-faced orcs differ little from their kin with the exception that a larger portion of their population are clerics in service of Grotaag. As such these battle priests hold a revered place in society. The priesthood is referred to as the Ghost Face Cabal which is made up of the highest level clerics amongst the tribe. The cabals outfit themselves and their most powerful slayers with enchanted weapons, armor and potions.
Ghost-Faced Orc Characters
Ghost-faced Orc leaders tend to be clerics of Grotaag or powerful barbarian champions. Clerics have access to two of the following domains: Chaotic, Evil, Trickery, and War. +6 Strength, +2 Constitution, -4 Intelligence, -6 Charisma. Blood orcs are brutal and savage.
Darkvision: Ghost-faced orcs can see in the dark up to 60 feet.
Special Qualities: ferocity, invisible in shadows (see above), light sensitivity
Languages: Ghost-faced orcs begin play speaking Common and Orc. Ghost-faced orcs with high Intelligence scores can choose from the following languages: Giant, Goblin.
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