Ghost Scorpion
This outsized scorpion has a translucent shell, allowing one to see through to the creature's internal organs.
Ghost Scorpion (CR 1/2)
Small VerminAlignment: Neutral
Initiative: +0
Senses: Darkvision 60 feet, Tremorsense 60 feet; Perception +4
Speed: 30 feet
Space: 5 feet
Defense
Armor Class: 12, touch 11, flat-footed 12 (+1 natural, +1 size)Hit Points: 13 (2d8+4)
Saving Throws: Fort +5, Ref +0, Will +0
Immunity: mind-affecting effects
Offense
Melee: 2 claws +2 (1d3), sting +2 (1d3 plus poison)Reach: 5 feet
Special Attacks: Pounce
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | - | 10 (+0) | 2 (-4) |
CMB +0
CMD 10 (22 vs. Trip)
Feats:
Skills: Perception +4, Stealth +8
- Racial Modifiers: +4 Perception, +4 Stealth
Special Abilities
Poison (Ex)
- Delivery: Sting-injury
- Fortitude Save: 13
- Frequency: 1/round for 4 rounds
- Track: Mild Strength
- Saves: 1 save
Ecology
Environment: Warm Deserts or UndergroundOrganization: solitary, pair, nest (3-6)
Treasure: none
So named for their eerie, translucent carapaces, ghost scorpions are nocturnal desert hunters. A ghost scorpion's body is 3 feet long with a 3-foot long tail, and it weighs 45 pounds.