Ghoul Dire Wolf

This creature resembles a wolf with matted dark fur torn away in places. Its flesh is sickly gray where its fur is torn away. Its eyes are stark white.
 

Ghoul Dire Wolf (CR 6)

Large Undead
Alignment: Neutral Evil
Initiative: +6
Senses: Darkvision 60 feet, Scent; Perception +16
  Speed: 50 feet
Space: 10 feet
 

Defense

Armor Class: 19, touch 11, flat-footed 17 (+2 Dex, +8 natural, -1 size)
Hit Points: 90 (12d8+36)
Saving Throws: Fort +6, Ref +6, Will +10
Channel Resistance +4
Immunity: undead traits
 

Offense

Melee: bite +17 (2d6+12 plus Paralysis and Trip)
Reach: 5 feet
  Special Attacks: Paralysis (1d4+2 rounds, DC 18)
 

Statistics

StrDexConIntWisCha
27 (+8) 15 (+2) - 6 (-2) 14 (+2) 14 (+2)
Base Attack Bonus: +9
CMB +18
CMD 30 (34 vs. Trip)
  Feats: Improved Initiative, Improved Natural Attack (bite), Run, Skill Focus (Perception), Toughness, Weapon Focus (bite)
  Skills: Perception +16, Stealth +9, Survival +10 (+14 tracking by scent)
  • Racial Modifiers: +4 Survival when tracking by scent
Languages:
 

Special Abilities

NONE
 

Ecology

Environment: Any
Organization: solitary, pack (5-8), or mob (2-4 ghoul dire wolves and 4-8 ghoul wolves)
Treasure: none

  Ghoul wolves are carnivorous undead wolves that delight in hunting living creatures, catching them, and tearing them to shreds. These creatures are most often found haunting desolate moors and marshes.
  Ghoul wolves hunt in packs, surrounding their prey and circling as they move in for the kill.
  Copyright Notice Authors Clark Peterson and Scott Greene.

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