Ghoul Dire Wolf
This creature resembles a wolf with matted dark fur torn away in places. Its flesh is sickly gray where its fur is torn away. Its eyes are stark white.
Ghoul Dire Wolf (CR 6)
Large UndeadAlignment: Neutral Evil
Initiative: +6
Senses: Darkvision 60 feet, Scent; Perception +16
Speed: 50 feet
Space: 10 feet
Defense
Armor Class: 19, touch 11, flat-footed 17 (+2 Dex, +8 natural, -1 size)Hit Points: 90 (12d8+36)
Saving Throws: Fort +6, Ref +6, Will +10
Channel Resistance +4
Immunity: undead traits
Offense
Melee: bite +17 (2d6+12 plus Paralysis and Trip)Reach: 5 feet
Special Attacks: Paralysis (1d4+2 rounds, DC 18)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
27 (+8) | 15 (+2) | - | 6 (-2) | 14 (+2) | 14 (+2) |
CMB +18
CMD 30 (34 vs. Trip)
Feats: Improved Initiative, Improved Natural Attack (bite), Run, Skill Focus (Perception), Toughness, Weapon Focus (bite)
Skills: Perception +16, Stealth +9, Survival +10 (+14 tracking by scent)
- Racial Modifiers: +4 Survival when tracking by scent
Special Abilities
NONEEcology
Environment: AnyOrganization: solitary, pack (5-8), or mob (2-4 ghoul dire wolves and 4-8 ghoul wolves)
Treasure: none
Ghoul wolves are carnivorous undead wolves that delight in hunting living creatures, catching them, and tearing them to shreds. These creatures are most often found haunting desolate moors and marshes.
Ghoul wolves hunt in packs, surrounding their prey and circling as they move in for the kill.
Copyright Notice Authors Clark Peterson and Scott Greene.
Comments