Ghoul Hound
This canine creature has sallow, dead skin stretched tight across its bones. Its teeth are long and yellowed.
Ghoul Hound (CR 1)
Medium UndeadAlignment: Chaotic Evil
Initiative: +6
Senses: Darkvision 60 feet; Perception +6
Speed: 50 feet
Space: 5 feet
Defense
Armor Class: 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)Hit Points: 13 (2d8+4)
Saving Throws: Fort +2, Ref +2, Will +5
Channel Resistance +2
Immunity: undead traits
Offense
Melee: bite +5 (1d6+6 plus disease, Paralysis, and Trip)Reach: 5 feet
Special Attacks: disease (DC 13), Paralysis (1d4+1 rounds, DC 13, elves are immune to this effect)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | - | 2 (-4) | 14 (+2) | 14 (+2) |
CMB +5
CMD 17 (21 vs. Trip)
Feats: Improved Initiative
Skills: Perception +6, Stealth +6
Languages:
Special Abilities
Disease (Su)
Ghoul Fever: See Pathfinder RPG Bestiary 146.Ecology
Environment: Any LandOrganization: solitary, guard (2-4 plus 2-4 ghouls), or pack (4-6 plus 2-4 ghouls)
Treasure: none
Ghouls keep ghoul hounds much as humans keep hunting dogs-some ghouls view these vicious beasts as little more than tools, while more sentimental ghouls treat them as favored pets. Ghoul hounds obediently follow their ghoul masters.
Grathkoll (CR 2): A larger breed of ghoul hound, the grathkoll can be ridden by a Medium creature. A grathkoll is a ghoul hound with the giant simple template and a +10 bonus to its base land speed.
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