Ghoul Hound

This canine creature has sallow, dead skin stretched tight across its bones. Its teeth are long and yellowed.
 

Ghoul Hound (CR 1)

Medium Undead
Alignment: Chaotic Evil
Initiative: +6
Senses: Darkvision 60 feet; Perception +6
  Speed: 50 feet
Space: 5 feet
 

Defense

Armor Class: 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
Hit Points: 13 (2d8+4)
Saving Throws: Fort +2, Ref +2, Will +5
Channel Resistance +2
Immunity: undead traits
 

Offense

Melee: bite +5 (1d6+6 plus disease, Paralysis, and Trip)
Reach: 5 feet
  Special Attacks: disease (DC 13), Paralysis (1d4+1 rounds, DC 13, elves are immune to this effect)
 

Statistics

StrDexConIntWisCha
18 (+4) 15 (+2) - 2 (-4) 14 (+2) 14 (+2)
Base Attack Bonus: +1
CMB +5
CMD 17 (21 vs. Trip)
  Feats: Improved Initiative
  Skills: Perception +6, Stealth +6
  Languages:
 

Special Abilities

Disease (Su)

Ghoul Fever: See Pathfinder RPG Bestiary 146.
 

Ecology

Environment: Any Land
Organization: solitary, guard (2-4 plus 2-4 ghouls), or pack (4-6 plus 2-4 ghouls)
Treasure: none

  Ghouls keep ghoul hounds much as humans keep hunting dogs-some ghouls view these vicious beasts as little more than tools, while more sentimental ghouls treat them as favored pets. Ghoul hounds obediently follow their ghoul masters.
  Grathkoll (CR 2): A larger breed of ghoul hound, the grathkoll can be ridden by a Medium creature. A grathkoll is a ghoul hound with the giant simple template and a +10 bonus to its base land speed.

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