Ghoul touch
Necromancy
Level: Artificer 2, Bloodrager 2, Sorcerer/Wizard 2
Components: V, S, M (cloth from a ghoul or earth from a ghoul's lair)
Casting Time: 1 Standard Action
Range: touch
Target: living humanoid touched
Duration: 1d6+2 rounds
Saving Throw: Fortitude negates
Spell Resistance: yes
Imbuing you with negative energy, this spell allows you to paralyze a single living humanoid for the duration of the spell with a successful melee Touch Attack.
A Paralyzed subject exudes a carrion stench that causes all living creatures (except you) in a 10-foot-radius spread to become Sickened (Fortitude negates). A neutralize poison spell removes the effect from a Sickened creature, and creatures immune to poison are unaffected by the stench. This is a poison effect.
Level: Artificer 2, Bloodrager 2, Sorcerer/Wizard 2
Components: V, S, M (cloth from a ghoul or earth from a ghoul's lair)
Casting Time: 1 Standard Action
Range: touch
Target: living humanoid touched
Duration: 1d6+2 rounds
Saving Throw: Fortitude negates
Spell Resistance: yes
Imbuing you with negative energy, this spell allows you to paralyze a single living humanoid for the duration of the spell with a successful melee Touch Attack.
A Paralyzed subject exudes a carrion stench that causes all living creatures (except you) in a 10-foot-radius spread to become Sickened (Fortitude negates). A neutralize poison spell removes the effect from a Sickened creature, and creatures immune to poison are unaffected by the stench. This is a poison effect.