Ghoul Wolf

This creature resembles a wolf with matted dark fur torn away in places. Its flesh is sickly gray where its fur is torn away. Its eyes are stark white.
 

Ghoul Wolf (CR 2)

Medium Undead
Alignment: Neutral Evil
Initiative: +2
Senses: Darkvision 60 feet, Scent; Perception +9
  Speed: 50 feet
Space: 5 feet
 

Defense

Armor Class: 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
Hit Points: 18 (4d8)
Saving Throws: Fort +1, Ref +3, Will +6
Channel Resistance +2
Immunity: undead traits
 

Offense

Melee: bite +7 (1d6+4 plus Paralysis plus Trip)
Reach: 5 feet
  Special Attacks: Paralysis (1d4+2 rounds, DC 12, elves are immune to this effect)
 

Statistics

StrDexConIntWisCha
17 (+3) 15 (+2) - 6 (-2) 14 (+2) 10 (+0)
Base Attack Bonus: +3
CMB +6
CMD 18 (22 vs. Trip)
  Feats: Skill Focus (Perception), Weapon Focus (bite)
  Skills: Perception +9, Stealth +6, Survival +2 (+6 tracking by scent), Swim +5
  • Racial Modifiers: +4 Survival when tracking by scent
Languages:
 

Special Abilities

NONE
 

Ecology

Environment: Any
Organization: solitary or pack (7-16)
Treasure: none

  Ghoul wolves are carnivorous undead wolves that delight in hunting living creatures, catching them, and tearing them to shreds. These creatures are most often found haunting desolate moors and marshes.
  Ghoul wolves hunt in packs, surrounding their prey and circling as they move in for the kill.
  Copyright Notice Authors Clark Peterson and Scott Greene.

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