Giant, Bronze

You see a huge muscular being that is often mistaken for a statue of the gods. I t is well proportioned and has flesh that gleams like polished bronze and hair the color of copper wire.
 

Giant, Bronze (CR 11)

Huge Humanoid (Giant)
Alignment: Neutral
Initiative: +1
Senses: Darkvision 60 feet, Low-Light Vision; Perception +22
  Speed: 40 feet
Space: 15 feet
 

Defense

Armor Class: 23, touch 9, flat-footed 22 (+1 Dex, +14 natural, -2 size)
Hit Points: 152 (16d8+80)
Saving Throws: Fort +15, Ref +8, Will +10
Rock Catching
Damage Reduction: 10/-
Energy Resistance: fire 20
 

Offense

Melee: longsword +21/+16/+11 (3d6+11) or 2 slams +21 (2d6+11)
Reach: 15 feet
Ranged: spear +11 (3d6+11) or rock +12 (2d6+16)
  Special Attacks: Rock Throwing (140 ft.), sardonic laugh
 

Statistics

StrDexConIntWisCha
33 (+11) 13 (+1) 21 (+5) 10 (+0) 16 (+3) 14 (+2)
Base Attack Bonus: +12
CMB +25
CMD 36
  Feats: Alertness, Awesome Blow, Cleave, Powerful Maneuvers, Iron Will, Lightning Reflexes, Martial Weapon Proficiency (Longsword)
  Skills: Climb +15, Craft (blacksmithing) +8, Intimidate +19, Perception +22
  Languages: Common, Giant
 

Special Abilities

Sardonic Laugh (Su)

Once per round as a standard action, a bronze giant can unleash a bellowing laugh that strikes fear into the hearts of any creature within 100 feet that hears it. Affected creatures that succeed on a DC 20 Will save are unaffected and immune to the sardonic laugh of that bronze giant for 24 hours. On a failed save, that creature is shaken for as long as it remains within 100 feet of the bronze giant and for 2d4 rounds thereafter. The save DC is Charisma-based.
 

Ecology

Environment: Temperate Mountains or Coastal Islands
Organization: solitary or family (2-4)
Treasure: standard

  These giants are said to by some to have been sired by the Vulcan gods. Others claim that they are awakened constructs with the flesh and blood of a living being encased in a skin of pure bronze. Both could be true, for these giants truly do have hardened skin the color of bronze. Due to their unique skin, bronze giants disdain wearing any sort of crafted armor.
  Bronze giants are loners, and tend to avoid large gatherings of their rare kind, seeking mates in volcanic regions, where they remain together long enough to ensure the survival of their progeny, teach them how to fight and then move on. All bronze giants claim to be the descendants of mighty Talos and are known to hire themselves out as mercenaries and defenders of cities within eyesight of great volcanoes. More than one hero has sought out a bronze giant for training. They may also serve as heroes and brute force, their appearance on a battlefield often sending would be invaders fleeing.
  Bronze giants stand about 25 feet tall and weigh about 14,000 pounds. They have hair of black, copper, red, or dark brown. Their eyes are gray, brown, or black. They speak Common and Giant. Bronze giants live to be 500 years old. Bronze giants prefer to dress in loose-fitting garb, such as robes and tunics. Sandals, rather than boots are usually worn on their feet, and many bronze giants wear rings, bracelets, and other jewelry fashioned of silver, bronze, or gold.
  Bronze giants start combat from a distance, hurling large rocks and using spears before closing to fight with fists or sword. When confronted by many foes they let out a self-deprecating laugh that strikes fear into their enemies.
  Copyright Notice Authors Scott Greene and Casey Christofferson.

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