Giant, Cloud
This towering giant has finely chiseled features. Her skin is pale and smooth, and her long wispy hair flutters as if in a breeze.
Giant, Cloud (CR 11)
Huge Humanoid (Giant)Alignment: Neutral Good or Neutral Evil
Initiative: +1
Senses: Low-Light Vision, Scent; Perception +17
Speed: 50 feet
Space: 15 feet
Defense
Armor Class: 25, touch 9, flat-footed 24 (+4 armor, +1 Dex, +12 natural, -2 size)Hit Points: 168 (16d8+96)
Saving Throws: Fort +16, Ref +6, Will +10
Rock Catching
Offense
Melee: morningstar +22/+17/+12 (4d6+18) or 2 slams +22 (2d6+12)Reach: 15 feet
Ranged: rock +12 (2d6+18)
Special Attacks: Rock Throwing (140 ft.)
Spell-Like Abilities (CL 16th):
- At Will- Levitate (self plus 2,000 lbs.), Obscuring Mist
- 1/day- Fog Cloud
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
35 (+12) | 13 (+1) | 23 (+6) | 12 (+1) | 16 (+3) | 12 (+1) |
CMB +26
CMD 37
Feats: Awesome Blow, Cleave, Great Cleave, Powerful Maneuvers, Intimidating Prowess, Iron Will
Skills: Climb +19, Craft (any one) +10, Diplomacy +9, Intimidate +26, Perception +17, Perform (string instruments) +8
Languages: Common, Giant
Special Qualities: oversized weapon
Special Abilities
Oversized Weapon (Ex)
A cloud giant can wield Gargantuan weapons without penalty. Most favor the use of immense morningstars.Ecology
Environment: Temperate MountainsOrganization: solitary, gang (2-5), family (2-5 plus 35% noncombatants plus 1 sorcerer or cleric of 4th-7th level and 2-5 griffons), or tribe (6-20 plus 1 sorcerer or cleric oracle of 7th-12th level and 2-5 griffons)
Treasure: standard (chain shirt, morningstar, other treasure)
Cloud giants' skin ranges in color from milky white to powder blue. Adult males are about 18 feet tall and weigh around 5,000 pounds. Females are slightly shorter and lighter. Cloud giants can live to be 400 years old, and dress in the finest clothing and jewelry available. To many, appearance indicates station. The better the clothes and the finer the jewelry, the more important the wearer. They also appreciate music, and most can play one or more instruments (the harp is a favorite).
Cloud giants have an unusually wide alignment spread- approximately half are good and half are evil. Good cloud giants build roads from their settlements to connect with other humanoid roads in order to foster trade. It's not uncommon to see a good cloud giant walking among humans, for example, in a human city near a tall mountain range. Evil cloud giants tend not to bother with permanent settlements and instead live on high peaks in crude shelters, only coming down to raid villages for whatever they might need. These two philosophies often see violent and long-lasting wars erupt between neighboring tribes.
Legends abound of magical cloud giant cities nestled in the very clouds themselves that float with the winds and circumnavigate the world. While most cloud giants recognize this as a fantasy, there are some who not only claim to have seen them but have dedicated the entirety of their long lives to finding them again.