Giant, Jungle

This towering, plant-encrusted woman wields a massive bow, and her dark skin is decorated with numerous intricate tattoos.
 

Giant, Jungle (CR 10)

Huge Humanoid (Giant)
Alignment: Neutral
Initiative: +4
Senses: Low-Light Vision; Perception +15
  Speed: 40 feet
Space: 15 feet
 

Defense

Armor Class: 24, touch 16, flat-footed 20 (+4 deflection, +4 Dex, +8 natural, -2 size)
Hit Points: 127 (15d8+60)
Saving Throws: Fort +9, Ref +13, Will +7
Rock Catching, spell storing, warding tattoos
Immunity: disease, poison
 

Offense

Melee: 2 slams +17 (2d6+8)
Reach: 15 feet
Ranged: mwk composite longbow +15/+10/+5 (3d6+8/19-20/x3)
 

Statistics

StrDexConIntWisCha
26 (+8) 19 (+4) 19 (+4) 10 (+0) 14 (+2) 11 (+0)
Base Attack Bonus: +11
CMB +21
CMD 39
  Feats: , Improved Critical (Longbow), Improved Precise Shot, Precise Shot, Rapid Shot, Skill Focus (Stealth), Weapon Focus (Longbow)
  Skills: Climb +12, Craft (bows) +8, Perception +15, Stealth +12 (+20 in forests), Survival +10 Languages: Common, Giant
  Special Qualities: archery expert

 

Special Abilities

Archery Expert (Su)

A jungle giant is proficient with all bows, and does not provoke an attack of opportunity when firing a bow in melee combat.

Spell Storing (Su)

Once per day as a immediate action, a jungle giant can absorb a targeted or ranged touch spell used against it, negating the effects against it but not against any other targets. It can retain this stored power for up to 1 minute, during which time its tattoos glow with blue fire. If it damages a target with a successful hit using a melee or ranged weapon, it can cast the spell on the target as a free action, as if it were using a spell storing weapon. This spell uses the caster level and DC of the original caster. This discharges the stored spell.

Warding Tattoos (Su)

A jungle giant's magical tattoos grant it a +4 deflection bonus to Armor Class. The giant loses this bonus if it wears armor.
 

Ecology

Environment: Warm Forests
Organization: solitary, hunting party (2-9 plus 1-3 girallons), or tribe (10-40, plus 35% noncombatants, 1-3 druids or sorcerers of 2nd-5th level, 1 ranger or barbarian of 3rd-7th level, and 2-8 girallons)
Treasure: standard (masterwork composite longbow [+8 Str] with 40 arrows, other treasure)

  Reclusive by nature, jungle giants lair deep within the rainforest. These giants distrust the ways of civilization and resent trespassers. More than one vine-covered lost city in the deep jungle owes its fall to jungle giant ire.
  The warrior-women of these tribes usually fight with bows, sacred weapons often passed down over generations from mother to daughter. To touch a jungle giant's bow without permission is a mortal insult.
  Jungle giants stand 17 feet tall and weigh 4,000 pounds. Their barklike skin bears runic brands etched into each giant as a rite of passage into adulthood.
  Jungle giant tribes are matriarchal, ruled by an elder female warrior. Males traditionally defend the village, gather food, tend livestock, and raise children.